MestresJR

Spain
41 matches tracked 27 matches in 30 days
Last updated:

How does MestresJR play?

Rating 1.05 K/R 0.78 ADR 88.8 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77% on level 6
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 41 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 27% good 1.10 to 1.29 12% normal 0.90 to 1.09 15% weak 0.75 to 0.89 24% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. Higher headshot rate than the level 6 average. More damage per round than the level 6 average.
EntryHeadshotsDamage
better than most on level 6 about average weaker than most

Compared with 956 players on level 6, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

MestresJR gets the first kill in 16 of 100 rounds. 6 percentage points above the level 6 average (10%).

Rounds with first kill 16%+6 pp better than 97%
Opening duels won 56%+6 pp better than 92%

Clutch

Weakness
Last one alive

Averages 0.8 kills per match as the last one alive. 0.9 below the level 6 average (1.7).

Clutch 1v1 won 40%+2 pp better than 63%
Clutch 1v2 won 0%−22 pp better than 1%
Clutch kills per match 0.8−0.9 better than 1%

Weapons and aim

Average
Where do the kills come from?

65 of 100 kills by MestresJR are headshots. 20 percentage points above the level 6 average (45%).

Headshot rate 65%+20 pp better than 99%
AWP share of kills 5%−6 pp better than 29%
K/D 1.00+0.01 better than 60%
Pistol kills per match 4.4

Impact

Strength
Damage and big rounds

MestresJR gets exactly 3 kills in 5.5 of 100 rounds. 1.6 percentage points above the level 6 average (3.9%).

2K rounds 14.0%+1.1 pp better than 76%
3K rounds 5.5%+1.6 pp better than 97%
MVPs per match 2.7+0.5 better than 94%
4Ks and aces 9x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

MestresJR dies in 78 of 100 rounds. 5 percentage points above the level 6 average (73%). Lower is better.

Utility hit rate 37%+2 pp better than 64%
Utility damage per round 6.2+2.2 better than 89%
Enemies flashed per round 0.27+0.01 better than 55%
Deaths per round 78%+5 pp better than 5%

Progress

One value per month, dashed line is the level 6 average
Whether MestresJR is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 41 matches, all from the last 3 months.

Kills per round (K/R)

0.80
SepOct

Patterns

Soon this shows where MestresJR loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Inferno with 13 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Inferno
  2. Longest win streak: 4 wins in a row · Inferno
  3. Highest rating in a match: 1.88 · Cache

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno13
31% -
0.77 -
94.8 -
1.00-
56% of 91 duels -
50% of 4 situations -
Mirage9
44% -
0.68 -
75.4 -
0.91-
47% of 45 duels -
50% of 4 situations -
Cache8
50% -
0.95 -
101.9 -
1.28-
63% of 67 duels -
50% of 2 situations -
Dust 25
60% -
0.72 -
75.2 -
1.00-
50% of 24 duels -
50% of 2 situations -
Nuke3
100% -
0.79 -
86.7 -
1.05-
67% of 15 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MestresJR plays

Across 41 matches MestresJR averages K/R 0.78, ADR 88.8 and a rating of 1.05. Biggest strength: Headshot rate at 65%, better than 99% of level 6 players. Most room to improve: Deaths per round at 78%, better than only 5% of level 6 players. Averages 17.2 kills per match with 65% headshots. In 17 of 41 matches the rating was 1.10 or higher (41%), in 18 it was below 0.90. In 41 matches with detailed stats: 9 4Ks and 0 aces. Last 30 days: 27 matches, win rate 48%, net ELO +15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.