Merz8sTY

Russia
137 matches tracked 21 matches in 30 days
Last updated:

How does Merz8sTY play?

Rating 0.97 K/R 0.71 ADR 77.3 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 137 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 12% normal 0.90 to 1.09 31% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 10%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 21%−1 pp · Ø 22% better than 51%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly above the average (47%).

Headshot rate 49%+2 pp · Ø 47% better than 62%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 0.97−0.04 · Ø 1.01 better than 38%
Pistol kills per match 2.0
Knife kills 1 in 137 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so slightly below the average (3.9%).

2K rounds 12.7%−0.5 pp · Ø 13.2% better than 37%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 33%
MVPs per match 2.2−0.1 · Ø 2.3 better than 48%
4Ks and aces 19x 4K, 1 ace in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

52% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 52%+17 pp · Ø 35% better than 99%
Utility damage per round 2.6−1.7 · Ø 4.3 better than 12%
Enemies flashed per round 0.10−0.18 · Ø 0.28 better than 7%
Deaths per round 73%+1 pp · Ø 72% better than 44%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +3 pp, ELO +599
= Stayed the same
K/R at 0.70, Rating at 0.97, ADR at 77.1
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.70 (at the start 0.72). Slightly below the average (0.73).

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −101 ELO
48 matches · 33% win rate
Between 18:00 and 24:00 −81 ELO, win rate 34%
On Sundays −22 ELO, win rate 32%

Merz8sTY loses the most ELO from match 5 of the day: −101 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 2.45 · Anubis
  3. Most kills in a match: 33 · Anubis

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
57% better than 75%
0.69 better than 32%
75.5 better than 28%
0.96 better than 33%
50% of 211 duels better than 47%
44% of 43 situations better than 73%
Mirage35
26% better than 2%
0.67 better than 21%
76.4 better than 31%
0.89 better than 12%
47% of 103 duels better than 31%
33% of 27 situations better than 37%
Anubis20
50% better than 44%
0.82 better than 89%
85.7 better than 79%
1.17 better than 93%
57% of 60 duels better than 86%
33% of 18 situations better than 40%
Nuke13
46% -
0.73 -
76.5 -
1.01-
48% of 29 duels -
50% of 4 situations -
Inferno6
50% -
0.61 -
70.3 -
0.88-
40% of 15 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Merz8sTY plays

Across 137 matches Merz8sTY averages K/R 0.71, ADR 77.3 and a rating of 0.97. Biggest strength: Utility hit rate at 52%, better than 99% of level 8 players. Most room to improve: Rounds with first kill at 7%, better than only 10% of level 8 players. Averages 15.4 kills per match with 49% headshots. The strongest map is Dust 2 with a 57% win rate in 58 matches. In 35 of 137 matches the rating was 1.10 or higher (26%), in 60 it was below 0.90. In 116 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: July 2026 at 0.99. Merz8sTY loses the most ELO from match 5 of the day (−101 ELO, win rate 33%). Things go best on Anubis (+49 ELO, win rate 50%). Match no. 1 of the day goes best: 65% win rate, +49 ELO. Improved over the last three months: Win rate +3 pp, ELO +599. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.97, ADR at 77.1. Last 30 days: 21 matches, win rate 52%, net ELO −13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.