Meph4ik

Russia
82 matches tracked
Last updated:

How does Meph4ik play?

Rating 1.02 K/R 0.74 ADR 80.6 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 82 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 24%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (1 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 0% no comparison
Opening duels won 0% no comparison

Clutch

Last one alive
Clutch 1v2 won 0% no comparison
Clutch kills per match 1.0 no comparison

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 27%
AWP share of kills 30% no comparison
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 1.7

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 4.3% no comparison
3K rounds 4.3% no comparison
MVPs per match 2.4+0.1 · Ø 2.3 better than 68%
4Ks and aces 0x 4K, 0 aces in 1 match

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 20% no comparison
Utility damage per round 1.6 no comparison
Enemies flashed per round 0.17 no comparison
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
Whether Meph4ik is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 17 matches from the last 3 months and 65 before.

Kills per round (K/R)

0.72
JunJulAugSepOct

Best month: June 2026 with 0.77.

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −136 ELO
29 matches · 48% win rate
On Dust 2 −48 ELO
24 matches · 42% win rate
In match 1 of the day −24 ELO
21 matches · 38% win rate

Meph4ik loses the most ELO on Mirage: −136 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 31 · Anubis
  3. Highest rating in a match: 2.34 · Dust 2

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
48% better than 42%
0.75 better than 63%
80.3 better than 55%
1.04 better than 62%
52% of 102 duels better than 61%
42% of 19 situations better than 64%
Dust 224
42% better than 21%
0.70 better than 36%
76.5 better than 31%
0.97 better than 35%
42% of 103 duels better than 11%
29% of 17 situations better than 26%
Anubis11
55% -
0.84 -
89.2 -
1.19-
58% of 48 duels -
44% of 9 situations -
Ancient7
71% -
0.79 -
85.0 -
1.07-
66% of 35 duels -
43% of 7 situations -
Cache6
17% -
0.63 -
73.0 -
0.79-
30% of 30 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Meph4ik plays

Across 82 matches Meph4ik averages K/R 0.74, ADR 80.6 and a rating of 1.02. Averages 16.3 kills per match with 44% headshots. The strongest map is Anubis with a 55% win rate in 11 matches. In 30 of 82 matches the rating was 1.10 or higher (37%), in 33 it was below 0.90. Best month by rating: June 2026 at 1.03. Meph4ik loses the most ELO on Mirage (−136 ELO, win rate 48%). Things go best from match 5 of the day (−122 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, −122 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.