Menaceeeee

USA
386 matches tracked 118 matches in 30 days
Last updated:

How does Menaceeeee play?

Rating 0.93 K/R 0.66 ADR 74.2 from 386 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 386 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 20% very weak below 0.75 27%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (317 matches).

Level 8

Compared with 1,493 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 54%+3 pp · Ø 51% better than 79%

Clutch

Weakness
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 10%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 18%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (48%).

Headshot rate 41%−7 pp · Ø 48% better than 16%
AWP share of kills 8%−2 pp · Ø 10% better than 46%
K/D 0.94−0.08 · Ø 1.02 better than 23%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.9% of rounds and so well below the average (13.2%).

2K rounds 10.9%−2.3 pp · Ø 13.2% better than 5%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 21%
MVPs per match 1.9−0.4 · Ø 2.3 better than 12%
4Ks and aces 36x 4K, 2 aces in 317 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 68%
Enemies flashed per round 0.17−0.10 · Ø 0.27 better than 24%
Deaths per round 70%−2 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.66, Headshots at 41%
▼ Got worse
Rating −0.05, ADR −4.1, Win rate −7 pp, ELO −52

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: July 2026 with 0.69. Last 3 months: 0.66 (at the start 0.69). Clearly below the average (0.73).

Patterns

From the last 386 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −81 ELO
42 matches · 48% win rate
On Mirage −79 ELO
96 matches · 51% win rate
On Sundays −25 ELO, win rate 38%

Menaceeeee loses the most ELO on Anubis: −81 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Longest win streak: 12 wins in a row · Mirage
  3. Highest rating in a match: 2.19 · Mirage

Maps in detail

from the last 386 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2114
43% better than 22%
0.65 better than 13%
73.8 better than 17%
0.92 better than 18%
56% of 386 duels better than 78%
32% of 75 situations better than 32%
Mirage96
51% better than 52%
0.68 better than 26%
75.9 better than 28%
0.96 better than 32%
50% of 307 duels right on the average
29% of 59 situations better than 26%
Ancient51
53% better than 56%
0.64 better than 10%
71.9 better than 10%
0.91 better than 15%
52% of 130 duels better than 57%
21% of 34 situations better than 16%
Anubis42
48% better than 40%
0.67 better than 19%
76.6 better than 27%
0.93 better than 18%
53% of 136 duels better than 62%
39% of 31 situations better than 53%
Inferno39
51% better than 48%
0.63 better than 12%
69.1 better than 6%
0.88 better than 11%
50% of 113 duels better than 46%
17% of 24 situations better than 10%
Cache26
58% -
0.67 -
73.9 -
0.98-
46% of 69 duels -
33% of 9 situations -
Nuke18
50% better than 32%
0.71 better than 34%
80.8 better than 45%
0.98 better than 35%
67% of 46 duels better than 97%
43% of 23 situations better than 62%

Compared with players on the same level who have at least 15 matches on the map.

How Menaceeeee plays

Across 386 matches Menaceeeee averages K/R 0.66, ADR 74.2 and a rating of 0.93. Biggest strength: Opening duels won at 54%, better than 79% of level 8 players. Most room to improve: Clutch 1v1 won at 29%, better than only 10% of level 8 players. Averages 14.4 kills per match with 41% headshots. The strongest map is Cache with a 58% win rate in 26 matches. In 99 of 386 matches the rating was 1.10 or higher (26%), in 182 it was below 0.90. In 317 matches with detailed stats: 36 4Ks and 2 aces. Best month by rating: July 2026 at 0.98. Menaceeeee loses the most ELO on Anubis (−81 ELO, win rate 48%). Things go best on Dust 2 (+96 ELO, win rate 43%). Match no. 4 of the day goes best: 54% win rate, +79 ELO. Got weaker: Rating −0.05, ADR −4.1, Win rate −7 pp, ELO −52. Unchanged in recent months: K/R at 0.66, Headshots at 41%. Last 30 days: 118 matches, win rate 47%, net ELO −38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.