Meff

Norway
228 matches tracked 59 matches in 30 days
Last updated:

How does Meff play?

Rating 1.08 K/R 0.76 ADR 80.5 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68% on level 10
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 66%
Rating spread from 228 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (208 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−3 pp better than 42%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 2.1+0.5 better than 87%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 47%
AWP share of kills 17%+6 pp better than 77%
K/D 1.10+0.06 better than 71%
Pistol kills per match 2.7
Knife kills 13 in 228 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.9%−0.5 pp better than 33%
Rounds with 3K 4.7%+0.6 pp better than 74%
MVPs per match 2.40.0 level
4Ks and aces 39x 4K, 3 aces in 208 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 87%
Utility damage per round 2.8−1.3 better than 14%
Enemies flashed per round 0.06−0.24 better than 2%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
Whether Meff is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 217 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.64
JulAugSepOct

Best month: July 2026 with 0.97.

Patterns

From the last 228 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −79 ELO
52 matches · 44% wins
On Nuke −29 ELO
33 matches · 55% wins
On Fridays +3 ELO, win rate 45%

Meff loses the most ELO on Ancient: −79 ELO, 44% wins

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Most kills in a match: 48 · Ancient
  3. Highest rating in a match: 2.56 · Dust 2

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 274
55% better than 60%
0.75 better than 53%
78.7 better than 37%
1.10 better than 69%
48% of 286 duels better than 31%
30% of 56 situations better than 28%
Ancient52
44% better than 23%
0.74 level
78.2 better than 31%
1.05 better than 57%
55% of 192 duels better than 68%
39% of 33 situations better than 52%
Nuke33
55% better than 43%
0.82 better than 80%
88.6 better than 81%
1.15 better than 80%
57% of 145 duels better than 74%
32% of 28 situations better than 31%
Mirage31
52% level
0.77 better than 63%
81.9 better than 56%
1.11 better than 72%
49% of 116 duels better than 34%
54% of 26 situations better than 89%
Anubis23
48% better than 33%
0.71 better than 33%
76.9 better than 27%
0.99 better than 32%
46% of 117 duels better than 17%
33% of 18 situations better than 36%
Cache8
63% -
0.73 -
77.7 -
1.04-
42% of 31 duels -
29% of 7 situations -
Inferno7
14% -
0.79 -
84.8 -
1.14-
47% of 17 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Meff plays

Across 228 matches Meff averages K/R 0.76, ADR 80.5 and a rating of 1.08. Biggest strength: Utility with impact at 41%. That is better than 87% of players on level 10. Most room to improve: Utility damage per round at 2.8. That is better than only 14% of players on level 10. On average 16.5 kills per match, 50% of them headshots. The strongest map is Dust 2 with a 55% win rate in 74 matches. In 98 of 228 matches the rating was 1.10 or higher (43%), in 77 it was below 0.90. In 208 matches with detailed stats: 39 4Ks and 3 aces. Best month by rating: July 2026 at 1.43. Meff loses the most ELO on Ancient (−79 ELO, win rate 44%). Things go best on Anubis (+25 ELO, win rate 48%). Last 30 days: 59 matches, win rate 58%, ELO balance −49.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.