MedVed025

Russia
22 matches tracked
Last updated:

How does MedVed025 play?

Rating 1.06 K/R 0.81 ADR 87.7 from 22 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.21 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 22 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 23% normal 0.90 to 1.09 55% weak 0.75 to 0.89 5% very weak below 0.75 9%
Player type
Clicks heads
Higher headshot rate than the level 6 average. More damage per round than the level 6 average.
HeadshotsDamage
better than most on level 6 about average weaker than most
Level 6

Compared with 996 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 23%
Opening duels won 51%+1 pp · Ø 50% better than 64%

Clutch

Average
Last one alive

10% of 1v2s won and so well below the average (23%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 41%
Clutch 1v2 won 10%−13 pp · Ø 23% better than 4%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (45%).

Headshot rate 56%+11 pp · Ø 45% better than 95%
AWP share of kills 8%−3 pp · Ø 11% better than 46%
K/D 1.04+0.04 · Ø 1.00 better than 74%
Pistol kills per match 2.7
Knife kills 1 in 22 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 17.5% of rounds and so well above the average (13.0%).

2K rounds 17.5%+4.5 pp · Ø 13.0% better than 99%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 65%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 4x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 33%
Utility damage per round 4.9+1.0 · Ø 3.9 better than 71%
Enemies flashed per round 0.34+0.08 · Ø 0.26 better than 73%
Deaths per round 78%+6 pp · Ø 72% better than 5%

Patterns

Soon this shows where MedVed025 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 12 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Dust 2
  2. Highest rating in a match: 1.54 · Dust 2
  3. Longest win streak: 3 wins in a row · Dust 2

Maps in detail

from the last 22 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 212
58% -
0.88 -
92.4 -
1.16-
40% of 30 duels -
36% of 11 situations -
Inferno3
33% -
0.84 -
93.9 -
1.03-
73% of 11 duels -
0% of 1 situations -
Nuke3
67% -
0.69 -
75.5 -
0.86-
59% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MedVed025 plays

Across 22 matches MedVed025 averages K/R 0.81, ADR 87.7 and a rating of 1.06. Biggest strength: Headshot rate at 56%, better than 95% of level 6 players. Most room to improve: Deaths per round at 78%, better than only 5% of level 6 players. Averages 17.3 kills per match with 56% headshots. In 7 of 22 matches the rating was 1.10 or higher (32%), in 3 it was below 0.90. In 22 matches with detailed stats: 4 4Ks and 0 aces.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.