MdR---

Brazil
156 matches tracked 18 matches in 30 days
ELO ▲ 125
2,296
30-day peak: 2,338
Rank SA ▼ 85 places
#2,366
BR #1,952 in BR
30 days · prev. #2,281 · best #2,281
Last updated:

How does MdR--- play?

Rating 1.01 K/R 0.68 ADR 77.7 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 156 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 31% weak 0.75 to 0.89 20% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 14%
Opening duels won 52%+2 pp · Ø 50% better than 55%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 16%−4 pp · Ø 20% better than 17%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 1.03+0.03 · Ø 1.00 better than 46%
Pistol kills per match 3.1
Knife kills 5 in 156 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.0%).

2K rounds 12.7%−0.4 pp · Ø 13.1% better than 28%
3K rounds 3.2%−0.8 pp · Ø 4.0% better than 13%
MVPs per match 2.0−0.2 · Ø 2.2 better than 15%
4Ks and aces 12x 4K, 1 ace in 85 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 77%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 37%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.67, ADR at 78.1, Win rate at 50%
▼ Got worse
Rating −0.05, ELO −56

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.67 (at the start 0.69). Slightly below the average (0.72).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −70 ELO
25 matches · 36% win rate
On Dust 2 −34 ELO
50 matches · 44% win rate

MdR--- loses the most ELO in match 3 of the day: −70 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 25 · Anubis
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 1.98 · Inferno

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
55% better than 61%
0.67 better than 18%
77.2 better than 30%
1.00 better than 37%
47% of 172 duels better than 26%
35% of 40 situations better than 38%
Dust 250
44% better than 25%
0.64 better than 10%
74.2 better than 19%
0.95 better than 22%
49% of 153 duels better than 38%
49% of 35 situations better than 77%
Anubis14
79% -
0.80 -
83.8 -
1.18-
56% of 64 duels -
57% of 7 situations -
Inferno12
25% -
0.73 -
84.0 -
1.05-
62% of 42 duels -
50% of 6 situations -
Cache11
45% -
0.74 -
83.4 -
1.07-
64% of 33 duels -
22% of 9 situations -
Ancient9
44% -
0.63 -
76.8 -
0.95-
52% of 31 duels -
67% of 6 situations -
Nuke5
40% -
0.66 -
71.6 -
1.00-
57% of 7 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MdR--- plays

Across 156 matches MdR--- averages K/R 0.68, ADR 77.7 and a rating of 1.01. Biggest strength: Deaths per round at just 66% (lower is better), better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.2%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 14.6 kills per match with 44% headshots. The strongest map is Anubis with a 79% win rate in 14 matches. In 50 of 156 matches the rating was 1.10 or higher (32%), in 58 it was below 0.90. In 85 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: October 2026 at 1.11. MdR--- loses the most ELO in match 3 of the day (−70 ELO, win rate 36%). Things go best in match 2 of the day (+128 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +128 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Rating −0.05, ELO −56. Unchanged in recent months: K/R at 0.67, ADR at 78.1, Win rate at 50%. Last 30 days: 18 matches, win rate 61%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.