McClapped

ME
339 matches tracked 60 matches in 30 days
ELO ▼ 4
2,626
30-day peak: 2,658
Rank NA ▲ 1 places
#1,011 #3 in ME
30 days · before #1,012 · best #1,002
Last updated:

How does McClapped play?

Rating 1.30 (from 89 matches) K/R 0.81 ADR 84.3 from 339 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99% on level 10
1.30
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 87%
Rating spread from 89 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 36% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 9% very weak below 0.75 4%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More 1v1 and 1v2 wins than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsClutcherHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (235 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 58%+7 pp better than 91%

Clutch

Average
Last one alive
Clutch 1v1 won 31%−8 pp better than 14%
Clutch 1v2 won 36%+15 pp better than 98%
Clutch kills per match 2.0+0.4 better than 83%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 62%+11 pp better than 96%
AWP share of kills 2%−9 pp better than 12%
K/D 1.15+0.12 better than 83%
Pistol kills per match 2.4
Knife kills 1 in 339 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.6%+2.3 pp better than 91%
Rounds with 3K 5.6%+1.5 pp better than 92%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 60x 4K, 4 aces in 235 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 79%
Utility damage per round 2.5−1.6 better than 10%
Enemies flashed per round 0.17−0.13 better than 17%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.12, ADR +11.1, Headshots +3 pp, Win rate +6 pp, ELO +258
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: September 2026 with 0.93. Last 3 months: 0.84 (at the start 0.72).

Patterns

From the last 339 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −245 ELO
112 matches · 45% wins
In match 1 of the day −61 ELO
65 matches · 43% wins
Between 6:00 and 12:00 −55 ELO, win rate 38%
On Tuesdays −134 ELO, win rate 43%

McClapped loses the most ELO on Mirage: −245 ELO, 45% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Cache
  2. Most kills in a match: 37 · Nuke
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 339 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage112
45% better than 25%
0.77 better than 62%
82.9 better than 61%
1.27 better than 97%
53% of 327 duels better than 58%
37% of 73 situations better than 46%
Dust 277
49% better than 38%
0.78 better than 68%
82.8 better than 61%
1.26 better than 95%
55% of 224 duels better than 70%
46% of 37 situations better than 72%
Ancient47
64% better than 85%
0.83 better than 84%
87.8 better than 80%
1.37-
60% of 129 duels better than 91%
19% of 21 situations better than 11%
Cache35
66% -
0.89 -
86.7 -
1.32-
68% of 87 duels -
33% of 30 situations -
Anubis29
48% better than 36%
0.83 better than 86%
86.2 better than 76%
1.39-
56% of 93 duels better than 75%
20% of 20 situations better than 14%
Nuke18
44% better than 13%
0.80 better than 65%
80.7 better than 41%
1.27-
42% of 48 duels better than 8%
56% of 9 situations better than 83%
Inferno17
59% better than 61%
0.82 better than 81%
84.7 better than 65%
1.28-
58% of 53 duels better than 75%
22% of 9 situations better than 14%
Vertigo3
33% -
1.08 -
97.4 -
1.56-
69% of 13 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How McClapped plays

Across 339 matches McClapped averages K/R 0.81 and ADR 84.3; the rating across the 89 rated matches is 1.30. Biggest strength: Rating at 1.30. That is better than 99% of players on level 10. Most room to improve: Utility damage per round at 2.5. That is better than only 10% of players on level 10. On average 17.4 kills per match, 62% of them headshots. The strongest map is Cache with a 66% win rate in 35 matches. In 58 of 89 matches the rating was 1.10 or higher (65%), in 12 it was below 0.90. In 235 matches with detailed stats: 60 4Ks and 4 aces. Best month by rating: September 2026 at 1.33. McClapped loses the most ELO on Mirage (−245 ELO, win rate 45%). Things go best on Ancient (+183 ELO, win rate 64%). Improved over the last three months: K/R +0.12, ADR +11.1, Headshots +3 pp, Win rate +6 pp, ELO +258. Last 30 days: 60 matches, win rate 60%, ELO balance −1.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.