MaybeNoHand

Russia
42 matches tracked 17 matches in 30 days
Last updated:

How does MaybeNoHand play?

Rating 0.94 (from 21 matches) K/R 0.65 ADR 77.2 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61% on level 2
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 52%
Rating spread from 21 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 29% normal 0.90 to 1.09 14% weak 0.75 to 0.89 14% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 2 midfield weaker than most

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−3 pp better than 24%
Opening duels won 38%−10 pp better than 6%

Clutch

Average
Last one alive
Clutch 1v1 won 44%+6 pp better than 84%
Clutch 1v2 won 27%+7 pp better than 87%
Clutch kills per match 1.0−0.5 better than 12%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 35%−6 pp better than 24%
AWP share of kills 1%−10 pp better than 11%
K/D 0.90−0.01 better than 57%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds
Rounds with 2K 11.3%−0.8 pp better than 38%
Rounds with 3K 3.2%−0.2 pp better than 53%
MVPs per match 1.8−0.2 better than 41%
4Ks and aces 4x 4K, 0 aces in 42 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 33%0 pp level
Utility damage per round 6.8+3.4 better than 93%
Enemies flashed per round 0.45+0.23 better than 92%
Rounds with a death 72%−2 pp better than 81%

Progress

One value per month, dashed line is the Level 2 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.67.

Patterns

From the last 42 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Ancient
  2. Highest rating in a match: 1.66 · Dust 2
  3. Longest win streak: 9 wins in a row · Inferno

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage11
64% -
0.61 -
67.5 -
0.89-
32% of 47 duels -
33% of 6 situations -
Dust 28
63% -
0.68 -
76.8 -
0.84-
41% of 29 duels -
57% of 7 situations -
Ancient7
71% -
0.68 -
80.4 -
1.04-
38% of 26 duels -
50% of 2 situations -
Anubis6
33% -
0.55 -
80.1 -
0.61-
28% of 29 duels -
0% of 1 situations -
Inferno6
83% -
0.82 -
94.3 -
1.17-
64% of 14 duels -
50% of 2 situations -
Nuke4
25% -
0.60 -
69.7 -
0.86-
47% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How MaybeNoHand plays

Across 42 matches MaybeNoHand averages K/R 0.65 and ADR 77.2; the rating across the 21 rated matches is 0.94. Biggest strength: Utility damage per round at 6.8. That is better than 93% of players on level 2. Most room to improve: Opening duels won at 38%. That is better than only 6% of players on level 2. On average 13.6 kills per match, 35% of them headshots. In 8 of 21 matches the rating was 1.10 or higher (38%), in 10 it was below 0.90. In 42 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: September 2026 at 0.93. Last 30 days: 17 matches, win rate 53%, ELO balance −39.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 2): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.