Maxxxymiron7

Russia
100 matches tracked
Last updated:

How does Maxxxymiron7 play?

Rating 1.02 K/R 0.73 ADR 79.4 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 100 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 22%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 48%−3 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 14%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 67%
AWP share of kills 14%+4 pp · Ø 10% better than 72%
K/D 1.03+0.01 · Ø 1.02 better than 57%
Pistol kills per match 2.6
Knife kills 1 in 100 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.0%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 59%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 28%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 11x 4K, 2 aces in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 34%
Enemies flashed per round 0.49+0.21 · Ø 0.28 better than 92%
Deaths per round 71%−1 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 9 average
Whether Maxxxymiron7 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 88 matches from the last 3 months and 12 before.

Kills per round (K/R)

0.72
JulAugSepOct

Best month: July 2026 with 0.77.

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.87 · Anubis
  2. Longest win streak: 11 wins in a row · Cache
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
67% better than 95%
0.76 better than 65%
81.8 better than 59%
1.06 better than 66%
50% of 222 duels better than 45%
35% of 31 situations better than 40%
Dust 233
39% better than 14%
0.71 better than 41%
78.1 better than 40%
0.96 better than 30%
46% of 127 duels better than 26%
26% of 19 situations better than 20%
Anubis16
44% better than 26%
0.62 better than 4%
69.5 better than 3%
0.90 better than 10%
49% of 78 duels better than 36%
11% of 9 situations better than 4%
Cache3
67% -
0.87 -
89.8 -
1.23-
50% of 18 duels -
25% of 4 situations -
Inferno3
100% -
0.97 -
96.3 -
1.43-
92% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Maxxxymiron7 plays

Across 100 matches Maxxxymiron7 averages K/R 0.73, ADR 79.4 and a rating of 1.02. Biggest strength: Utility hit rate at 44%, better than 95% of level 9 players. Most room to improve: Clutch 1v1 won at 30%, better than only 14% of level 9 players. Averages 16.2 kills per match with 51% headshots. The strongest map is Mirage with a 67% win rate in 45 matches. In 40 of 100 matches the rating was 1.10 or higher (40%), in 41 it was below 0.90. In 78 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: July 2026 at 1.06. Things go best in match 2 of the day (+58 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +58 ELO. Last 30 days: 8 matches, win rate 38%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.