Maxedoutt

EE
181 matches tracked
Last updated:

How does Maxedoutt play?

Rating 0.99 K/R 0.72 ADR 78.3 from 181 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 181 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 12% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 7 average.
Headshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 47%−3 pp · Ø 50% better than 26%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 41%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (46%).

Headshot rate 53%+7 pp · Ø 46% better than 85%
AWP share of kills 8%−3 pp · Ø 11% better than 46%
K/D 0.98−0.02 · Ø 1.00 better than 46%
Pistol kills per match 2.7
Knife kills 3 in 181 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so slightly below the average (13.1%).

2K rounds 12.2%−0.9 pp · Ø 13.1% better than 26%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 51%
MVPs per match 2.1−0.1 · Ø 2.2 better than 39%
4Ks and aces 13x 4K, 0 aces in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 36%
Enemies flashed per round 0.23−0.04 · Ø 0.27 better than 42%
Deaths per round 73%+1 pp · Ø 72% better than 46%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
ELO at 1,381
▼ Got worse
K/R −0.12, Rating −0.16, ADR −11.6, Headshots −4 pp, Win rate −12 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.67 (at the start 0.79). Slightly below the average (0.72).

Patterns

From the last 181 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −39 ELO
30 matches · 43% win rate
On Ancient −25 ELO
32 matches · 53% win rate
On Sundays +54 ELO, win rate 39%

Maxedoutt loses the most ELO on Dust 2: −39 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Most kills in a match: 37 · Nuke
  3. Highest rating in a match: 2.14 · Mirage

Maps in detail

from the last 181 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
57% better than 75%
0.76 better than 69%
82.9 better than 69%
1.07 better than 73%
51% of 330 duels better than 58%
42% of 31 situations better than 63%
Ancient32
53% better than 63%
0.68 better than 25%
75.5 better than 24%
0.92 better than 21%
48% of 155 duels better than 38%
23% of 22 situations better than 15%
Dust 230
43% better than 24%
0.73 better than 56%
80.1 better than 55%
0.99 better than 47%
44% of 166 duels better than 18%
42% of 19 situations better than 64%
Nuke29
48% better than 27%
0.73 better than 44%
77.0 better than 32%
1.01 better than 45%
51% of 140 duels better than 45%
47% of 17 situations better than 74%
Anubis14
36% -
0.70 -
74.3 -
0.93-
52% of 63 duels -
36% of 11 situations -
Cache7
29% -
0.62 -
74.8 -
0.84-
54% of 28 duels -
33% of 3 situations -
Inferno4
50% -
0.46 -
51.1 -
0.75-
30% of 23 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Maxedoutt plays

Across 181 matches Maxedoutt averages K/R 0.72, ADR 78.3 and a rating of 0.99. Biggest strength: Headshot rate at 53%, better than 85% of level 7 players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 7 players. Averages 15.9 kills per match with 53% headshots. The strongest map is Mirage with a 57% win rate in 65 matches. In 58 of 181 matches the rating was 1.10 or higher (32%), in 82 it was below 0.90. In 96 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: July 2026 at 1.09. Maxedoutt loses the most ELO on Dust 2 (−39 ELO, win rate 43%). Things go best on Mirage (+41 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +6 ELO. Got weaker: K/R −0.12, Rating −0.16, ADR −11.6, Headshots −4 pp, Win rate −12 pp. Unchanged in recent months: ELO at 1,381. Last 30 days: 2 matches, win rate 50%, net ELO −48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.