Max-Tac
Name history of Max-Tac
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (194 matches).
Compared with 767 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Strength27% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average35% headshots and so well below the average (44%).
Impact
AverageExactly 3 kills in 3.7% of rounds and so right on the average (3.7%).
Utility and deaths
Average38% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 5 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.73. Last 3 months: 0.69 (at the start 0.66). Just below the average (0.71).
Rating, 1.00 is an average match
Best month: October 2026 with 1.00. Last 3 months: 0.96 (at the start 0.91). Just below the average (0.98).
Damage per round (ADR)
Best month: September 2026 with 77.5. Last 3 months: 75.1 (at the start 73.5). Slightly below the average (78.2).
Share of headshot kills
Best month: August 2026 with 39%. Last 3 months unchanged at 35%. Well below the average (44%).
Matches won (win rate)
Best month: July 2026 with 61%. Last 3 months: 46% (at the start 61%). Clearly below the average (51%).
Best month: July 2026 with 1,210. Last 3 months: 1,029 (at the start 1,127).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 42%.
Patterns
From the last 274 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Max-Tac loses the most ELO on Nuke: −66 ELO, 36% win rate
Records and milestones
from recorded matches- Most kills in a match: 32 · Anubis
- Highest rating in a match: 1.91 · Dust 2
- Longest win streak: 11 wins in a row · Ancient
Maps in detail
from the last 274 matchesCompared with players on the same level who have at least 15 matches on the map.
How Max-Tac plays
Across 274 matches Max-Tac averages K/R 0.69, ADR 74.7 and a rating of 0.95. Most room to improve: Headshot rate at 35%, better than only 8% of level 5 players. Averages 14.9 kills per match with 35% headshots. The strongest map is Inferno with a 54% win rate in 13 matches. In 81 of 274 matches the rating was 1.10 or higher (30%), in 121 it was below 0.90. In 194 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: October 2026 at 1.00. Max-Tac loses the most ELO on Nuke (−66 ELO, win rate 36%). Things go best on Mirage (+36 ELO, win rate 51%). Match no. 4 of the day goes best: 57% win rate, +26 ELO. Improved over the last three months: Rating +0.05. Got weaker: Win rate −15 pp, ELO −98. Unchanged in recent months: K/R at 0.69, ADR at 75.1, Headshots at 35%. Last 30 days: 94 matches, win rate 48%, net ELO +86.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.