Mav12

USA
87 matches tracked
Last updated:

How does Mav12 play?

Rating 0.98 K/R 0.67 ADR 71.0 from 87 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 87 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 26%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 11%
Opening duels won 48%−2 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 77%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 7%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 50%

Weapons and aim

Average
Where do the kills come from?

31% headshots and so well below the average (46%).

Headshot rate 31%−15 pp · Ø 46% better than 1%
AWP share of kills 21%+10 pp · Ø 11% better than 86%
K/D 1.02+0.03 · Ø 0.99 better than 70%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (3.9%).

2K rounds 10.7%−2.2 pp · Ø 12.9% better than 5%
3K rounds 2.5%−1.4 pp · Ø 3.9% better than 5%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 2x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 28%−7 pp · Ø 35% better than 12%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 20%
Enemies flashed per round 0.14−0.12 · Ø 0.26 better than 18%
Deaths per round 66%−6 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
ELO +77
= Stayed the same
ADR at 68.8, Headshots at 30%
▼ Got worse
K/R −0.05, Rating −0.05, Win rate −10 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Last 3 months: 0.63 (at the start 0.68). Clearly below the average (0.72).

Patterns

From the last 87 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +48 ELO
21 matches · 43% win rate
Between 0:00 and 6:00 +17 ELO, win rate 46%

Mav12 loses the most ELO in match 2 of the day: +48 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 26 · Mirage
  3. Highest rating in a match: 1.78 · Inferno

Maps in detail

from the last 87 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
45% better than 34%
0.68 better than 34%
71.0 better than 15%
0.98 better than 48%
60% of 100 duels better than 93%
36% of 22 situations better than 46%
Anubis19
53% better than 61%
0.62 better than 11%
67.6 better than 3%
0.92 better than 25%
41% of 37 duels better than 15%
56% of 16 situations better than 89%
Ancient17
65% better than 90%
0.67 better than 24%
70.2 better than 7%
0.98 better than 48%
23% of 40 duels better than 1%
50% of 14 situations better than 80%
Cache8
63% -
0.63 -
72.2 -
0.93-
42% of 12 duels -
17% of 6 situations -
Dust 27
57% -
0.72 -
78.9 -
1.05-
63% of 16 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mav12 plays

Across 87 matches Mav12 averages K/R 0.67, ADR 71.0 and a rating of 0.98. Biggest strength: Deaths per round at just 66% (lower is better), better than 98% of level 6 players. Most room to improve: Headshot rate at 31%, better than only 1% of level 6 players. Averages 14.5 kills per match with 31% headshots. The strongest map is Ancient with a 65% win rate in 17 matches. In 30 of 87 matches the rating was 1.10 or higher (34%), in 37 it was below 0.90. In 22 matches with detailed stats: 2 4Ks and 0 aces. Mav12 loses the most ELO in match 2 of the day (+48 ELO, win rate 43%). Things go best on Mirage (+31 ELO, win rate 45%). Match no. 1 of the day goes best: 61% win rate, +30 ELO. Improved over the last three months: ELO +77. Got weaker: K/R −0.05, Rating −0.05, Win rate −10 pp. Unchanged in recent months: ADR at 68.8, Headshots at 30%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.