Mattynator_

Poland
112 matches tracked 39 matches in 30 days
Last updated:

How does Mattynator_ play?

Rating 0.90 K/R 0.64 ADR 72.9 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 112 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 24% very weak below 0.75 33%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 48%−2 pp · Ø 50% better than 30%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 8%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 50%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.01).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 15%+5 pp · Ø 10% better than 76%
K/D 0.90−0.11 · Ø 1.01 better than 13%
Pistol kills per match 2.4
Knife kills 2 in 112 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.3).

2K rounds 11.0%−2.2 pp · Ø 13.2% better than 5%
3K rounds 2.6%−1.3 pp · Ø 3.9% better than 5%
MVPs per match 1.7−0.6 · Ø 2.3 better than 4%
4Ks and aces 9x 4K, 0 aces in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 85%
Utility damage per round 5.0+0.7 · Ø 4.3 better than 71%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 73%
Deaths per round 71%−1 pp · Ø 72% better than 69%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.64, ADR at 72.3
▼ Got worse
Rating −0.09, Win rate −28 pp, ELO −187

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: October 2026 with 0.70. Last 3 months: 0.64 (at the start 0.65). Clearly below the average (0.73).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
32 matches · 56% win rate
In match 2 of the day +11 ELO
33 matches · 39% win rate
On Mondays +21 ELO, win rate 36%

Mattynator_ loses the most ELO on Mirage: −26 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.73 · Ancient
  2. Most kills in a match: 33 · Anubis
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
56% better than 71%
0.58 better than 2%
70.4 better than 9%
0.81 better than 2%
41% of 112 duels better than 7%
33% of 12 situations better than 37%
Dust 222
32% better than 5%
0.62 better than 7%
68.0 better than 3%
0.85 better than 5%
43% of 89 duels better than 11%
29% of 14 situations better than 30%
Ancient16
69% better than 95%
0.70 better than 28%
76.4 better than 26%
1.03 better than 57%
52% of 46 duels better than 54%
70% of 10 situations better than 97%
Anubis14
43% -
0.73 -
80.0 -
1.04-
65% of 57 duels -
33% of 15 situations -
Cache10
30% -
0.62 -
72.6 -
0.87-
59% of 49 duels -
0% of 6 situations -
Inferno10
40% -
0.61 -
73.6 -
0.81-
46% of 35 duels -
0% of 5 situations -
Nuke8
63% -
0.72 -
75.8 -
0.99-
50% of 32 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mattynator_ plays

Across 112 matches Mattynator_ averages K/R 0.64, ADR 72.9 and a rating of 0.90. Biggest strength: Utility hit rate at 41%, better than 85% of level 8 players. Most room to improve: 3K rounds at 2.6%, better than only 5% of level 8 players. Averages 14.1 kills per match with 47% headshots. The strongest map is Ancient with a 69% win rate in 16 matches. In 27 of 112 matches the rating was 1.10 or higher (24%), in 64 it was below 0.90. In 91 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: July 2026 at 0.97. Mattynator_ loses the most ELO on Mirage (−26 ELO, win rate 56%). Things go best on Dust 2 (+18 ELO, win rate 32%). Match no. 3 of the day goes best: 65% win rate, −27 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Rating −0.09, Win rate −28 pp, ELO −187. Unchanged in recent months: K/R at 0.64, ADR at 72.3. Last 30 days: 39 matches, win rate 41%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.