Materazzi

Russia
94 matches tracked 22 matches in 30 days
Last updated:

How does Materazzi play?

Rating 1.03 K/R 0.74 ADR 86.9 from 94 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 94 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 31% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 46%+6 pp · Ø 40% better than 87%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 16%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.04+0.01 · Ø 1.03 better than 56%
Pistol kills per match 2.7
Knife kills 17 in 94 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.4%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 20%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 78%
MVPs per match 2.5+0.1 · Ø 2.4 better than 74%
4Ks and aces 11x 4K, 2 aces in 94 matches

Utility and deaths

Average
Nades, flashes and deaths

9.5 utility damage per round and so well above the average (4.2).

Utility hit rate 46%+10 pp · Ø 36% better than 98%
Utility damage per round 9.5+5.3 · Ø 4.2 better than 99%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 10%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Materazzi is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 94 matches, all from the last 3 months.

Kills per round (K/R)

0.75
AugSepOct

Patterns

From the last 94 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −44 ELO
30 matches · 43% win rate
Between 12:00 and 18:00 −52 ELO, win rate 39%

Materazzi loses the most ELO on Anubis: −44 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Highest rating in a match: 1.95 · Nuke
  3. Most kills in a match: 33 · Anubis

Maps in detail

from the last 94 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis30
43% better than 22%
0.76 better than 60%
89.4 better than 86%
1.05 better than 57%
52% of 158 duels right on the average
39% of 18 situations better than 54%
Ancient20
60% better than 77%
0.72 better than 38%
88.7 better than 86%
1.00 better than 41%
51% of 116 duels better than 46%
55% of 11 situations better than 88%
Mirage16
44% better than 24%
0.70 better than 30%
79.6 better than 45%
1.01 better than 43%
36% of 72 duels better than 2%
55% of 11 situations better than 89%
Nuke13
46% -
0.72 -
84.2 -
0.96-
51% of 67 duels -
40% of 5 situations -
Inferno8
63% -
0.78 -
85.9 -
1.10-
56% of 36 duels -
0% of 1 situations -
Dust 25
20% -
0.68 -
85.2 -
0.98-
45% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Materazzi plays

Across 94 matches Materazzi averages K/R 0.74, ADR 86.9 and a rating of 1.03. Biggest strength: Utility damage per round at 9.5, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 43% headshots. The strongest map is Ancient with a 60% win rate in 20 matches. In 36 of 94 matches the rating was 1.10 or higher (38%), in 29 it was below 0.90. In 94 matches with detailed stats: 11 4Ks and 2 aces. Materazzi loses the most ELO on Anubis (−44 ELO, win rate 43%). Last 30 days: 22 matches, win rate 32%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.