Matchol

Poland
On FACEIT since 2022 26 matches tracked 26 matches in 30 days
Last updated:

How does Matchol play?

Rating 1.13 K/R 0.83 ADR 95.1 from 26 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 26 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 35% good 1.10 to 1.29 19% normal 0.90 to 1.09 15% weak 0.75 to 0.89 23% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More damage per round than the level 9 average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 9 about average weaker than most
Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 52%+1 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 17%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 14%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.02).

Headshot rate 52%+3 pp · Ø 49% better than 73%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 1.13+0.11 · Ø 1.02 better than 87%
Pistol kills per match 3.0
Knife kills 1 in 26 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 74%
3K rounds 5.0%+1.0 pp · Ø 4.0% better than 87%
MVPs per match 2.7+0.4 · Ø 2.3 better than 89%
4Ks and aces 8x 4K, 0 aces in 26 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 63%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 40%
Deaths per round 74%+2 pp · Ø 72% better than 28%

Patterns

Soon this shows where Matchol loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 7 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Anubis
  2. Most kills in a match: 30 · Vertigo
  3. Highest rating in a match: 1.79 · Nuke

Maps in detail

from the last 26 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage7
43% -
0.82 -
95.6 -
1.10-
44% of 32 duels -
33% of 3 situations -
Anubis5
40% -
0.73 -
91.3 -
1.04-
46% of 28 duels -
0% of 2 situations -
Nuke5
40% -
0.99 -
103.0 -
1.30-
73% of 22 duels -
50% of 4 situations -
Ancient3
100% -
0.88 -
98.1 -
1.25-
53% of 17 duels -
67% of 3 situations -
Dust 23
67% -
0.71 -
93.0 -
0.91-
38% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Matchol plays

Across 26 matches Matchol averages K/R 0.83, ADR 95.1 and a rating of 1.13. Biggest strength: Damage per round (ADR) at 95.1, better than 98% of level 9 players. Most room to improve: Clutch 1v1 won at 31%, better than only 17% of level 9 players. Averages 18.6 kills per match with 52% headshots. In 14 of 26 matches the rating was 1.10 or higher (54%), in 8 it was below 0.90. In 26 matches with detailed stats: 8 4Ks and 0 aces. Last 30 days: 26 matches, win rate 50%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.