Matad0rrr

France
143 matches tracked 60 matches in 30 days
Last updated:

How does Matad0rrr play?

Rating 0.87 (from 92 matches) K/R 0.65 ADR 73.0 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7% on level 7
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 42%
Rating spread from 92 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 11% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 36%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−3 pp better than 10%
Opening duels won 39%−11 pp better than 1%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 63%
Clutch 1v2 won 23%+2 pp better than 64%
Clutch kills per match 1.2−0.4 better than 14%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%+3 pp better than 65%
AWP share of kills 1%−9 pp better than 7%
K/D 0.87−0.13 better than 9%
Pistol kills per match 1.9
Knife kills 2 in 143 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.6%−2.5 pp better than 5%
Rounds with 3K 3.1%−0.8 pp better than 19%
MVPs per match 1.9−0.3 better than 16%
4Ks and aces 14x 4K, 2 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 27%
Utility damage per round 4.3+0.1 better than 55%
Enemies flashed per round 0.24−0.03 better than 45%
Rounds with a death 74%+2 pp better than 35%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.18, ADR −15.3, Headshots −5 pp, Win rate −21 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: May 2026 with 0.85. Last 3 months: 0.62 (at the start 0.80).

Patterns

From the last 143 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −79 ELO
36 matches · 42% wins
On Dust 2 −75 ELO
37 matches · 49% wins
On Wednesdays −2 ELO, win rate 33%

Matad0rrr loses the most ELO in match 2 of the day: −79 ELO, 42% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Anubis
  2. Most kills in a match: 34 · Inferno
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
49% better than 43%
0.59 better than 4%
68.7 better than 6%
0.66 better than 1%
38% of 173 duels better than 3%
41% of 17 situations better than 59%
Inferno33
48% better than 37%
0.65 better than 26%
72.1 better than 17%
0.93 better than 25%
48% of 153 duels better than 37%
29% of 17 situations better than 30%
Mirage29
62% better than 87%
0.66 better than 22%
73.1 better than 19%
0.91 better than 21%
44% of 105 duels better than 20%
46% of 13 situations better than 74%
Anubis23
65% better than 91%
0.67 better than 25%
78.3 better than 45%
0.97 better than 33%
41% of 100 duels better than 8%
33% of 12 situations better than 41%
Ancient14
57% -
0.61 -
69.4 -
0.80-
31% of 55 duels -
67% of 3 situations -
Nuke4
25% -
0.99 -
97.1 -
1.33-
50% of 12 duels -
40% of 5 situations -
Cache3
0% -
0.61 -
75.8 -
0.79-
50% of 8 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Matad0rrr plays

Across 143 matches Matad0rrr averages K/R 0.65 and ADR 73.0; the rating across the 92 rated matches is 0.87. Most room to improve: Opening duels won at 39%. That is better than only 1% of players on level 7. On average 14.0 kills per match, 49% of them headshots. The strongest map is Anubis with a 65% win rate in 23 matches. In 20 of 92 matches the rating was 1.10 or higher (22%), in 53 it was below 0.90. In 122 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: October 2026 at 0.90. Matad0rrr loses the most ELO in match 2 of the day (−79 ELO, win rate 42%). Things go best in match 1 of the day (+70 ELO, win rate 63%). Got weaker: K/R −0.18, ADR −15.3, Headshots −5 pp, Win rate −21 pp. Last 30 days: 60 matches, win rate 47%, ELO balance −65.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.