MassimoDutti

RS
91 matches tracked 55 matches in 30 days
Last updated:

How does MassimoDutti play?

Rating 1.10 (from 70 matches) K/R 0.77 ADR 80.5 from 91 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87% on level 8
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 73%
Rating spread from 70 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 29% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 10%
Player type
Hits the head
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 53%+3 pp better than 73%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−4 pp better than 28%
Clutch 1v2 won 23%+1 pp better than 61%
Clutch kills per match 2.3+0.6 better than 94%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+6 pp better than 81%
AWP share of kills 11%+1 pp better than 60%
K/D 1.09+0.09 better than 82%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds
Rounds with 2K 15.1%+2.0 pp better than 91%
Rounds with 3K 5.3%+1.4 pp better than 93%
MVPs per match 2.4+0.2 better than 71%
4Ks and aces 11x 4K, 1 ace in 67 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 24%
Utility damage per round 2.3−1.9 better than 8%
Enemies flashed per round 0.27−0.01 better than 52%
Rounds with a death 71%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
K/R +0.14, Rating +0.33, ADR +14.4
= Stayed the same
ELO at 1,589
▼ Got worse
Headshots −2 pp, Win rate −12 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.81 (at the start 0.67).

Patterns

From the last 91 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −70 ELO
26 matches · 42% wins

MassimoDutti loses the most ELO in match 1 of the day: −70 ELO, 42% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Nuke
  2. Highest rating in a match: 1.78 · Mirage
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 91 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
63% better than 88%
0.79 better than 81%
81.6 better than 61%
1.16 better than 90%
50% of 144 duels better than 46%
31% of 26 situations better than 30%
Dust 218
39% better than 13%
0.80 better than 84%
81.8 better than 61%
1.11-
55% of 64 duels better than 75%
27% of 11 situations better than 23%
Ancient17
53% better than 56%
0.72 better than 41%
75.0 better than 22%
0.90-
55% of 66 duels better than 76%
20% of 5 situations better than 9%
Anubis13
54% -
0.78 -
80.1 -
1.18-
47% of 49 duels -
54% of 13 situations -
Cache6
50% -
0.79 -
87.6 -
1.11-
52% of 23 duels -
0% of 2 situations -
Inferno3
0% -
0.62 -
69.9 -
0.92-
50% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How MassimoDutti plays

Across 91 matches MassimoDutti averages K/R 0.77 and ADR 80.5; the rating across the 70 rated matches is 1.10. Biggest strength: Rounds with 3K at 5.3%. That is better than 93% of players on level 8. Most room to improve: Utility damage per round at 2.3. That is better than only 8% of players on level 8. On average 17.1 kills per match, 53% of them headshots. The strongest map is Mirage with a 63% win rate in 32 matches. In 32 of 70 matches the rating was 1.10 or higher (46%), in 19 it was below 0.90. In 67 matches with detailed stats: 11 4Ks and 1 aces. Best month by rating: September 2026 at 1.12. MassimoDutti loses the most ELO in match 1 of the day (−70 ELO, win rate 42%). Things go best from match 5 of the day (+27 ELO, win rate 60%). Improved over the last three months: K/R +0.14, Rating +0.33, ADR +14.4. Got weaker: Headshots −2 pp, Win rate −12 pp. Unchanged in recent months: ELO at 1,589. Last 30 days: 55 matches, win rate 53%, ELO balance +87.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.