Masitnonsoul

MN
61 matches tracked 20 matches in 30 days
ELO
2,403
Peak across the last 61 matches: 2,403
Rank SEA ▲ 544 places
#1,551
MN #397 in MN
30 days · prev. #2,095 · best #1,486
Last updated:

How does Masitnonsoul play?

Rating 1.04 K/R 0.75 ADR 80.3 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 61 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 23% normal 0.90 to 1.09 15% weak 0.75 to 0.89 23% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 47%−3 pp · Ø 50% better than 16%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.04+0.04 · Ø 1.00 better than 50%
Pistol kills per match 3.1
Knife kills 1 in 61 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 12.9%−0.2 pp · Ø 13.1% better than 34%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 53%
MVPs per match 2.5+0.3 · Ø 2.2 better than 69%
4Ks and aces 10x 4K, 1 ace in 57 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (4.1).

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 1.6−2.5 · Ø 4.1 better than 2%
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 10%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Masitnonsoul is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 61 matches, all from the last 3 months.

Kills per round (K/R)

0.64
AugSepOct

Best month: August 2026 with 0.82.

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +25 ELO
21 matches · 48% win rate
Between 12:00 and 18:00 −25 ELO, win rate 40%

Masitnonsoul loses the most ELO in match 1 of the day: +25 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Inferno
  2. Most kills in a match: 38 · Mirage
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
61% better than 82%
0.71 better than 33%
75.6 better than 23%
1.00 better than 37%
36% of 70 duels better than 1%
67% of 9 situations better than 97%
Dust 214
43% -
0.72 -
80.8 -
0.97-
51% of 47 duels -
22% of 9 situations -
Ancient9
44% -
0.71 -
77.5 -
0.97-
52% of 27 duels -
60% of 5 situations -
Inferno9
67% -
0.85 -
88.0 -
1.19-
52% of 44 duels -
50% of 2 situations -
Anubis6
67% -
0.76 -
82.1 -
1.09-
60% of 25 duels -
50% of 2 situations -
Nuke5
60% -
0.86 -
85.3 -
1.22-
42% of 26 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Masitnonsoul plays

Across 61 matches Masitnonsoul averages K/R 0.75, ADR 80.3 and a rating of 1.04. Biggest strength: Headshot rate at 58%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.6, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 58% headshots. The strongest map is Mirage with a 61% win rate in 18 matches. In 27 of 61 matches the rating was 1.10 or higher (44%), in 25 it was below 0.90. In 57 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: August 2026 at 1.14. Masitnonsoul loses the most ELO in match 1 of the day (+25 ELO, win rate 48%). Last 30 days: 20 matches, win rate 60%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.