MarioGBR
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).
Compared with 1,403 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (50%).
Clutch
Average35% of 1v1s won and so slightly below the average (38%).
Weapons and aim
Average40% headshots and so well below the average (47%).
Impact
AverageExactly 3 kills in 3.1% of rounds and so clearly below the average (3.9%).
Utility and deaths
Average6.5 utility damage per round and so well above the average (4.3).
Progress
One value per month, dashed line is the level 8 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.68. Last 3 months: 0.68 (at the start 0.67). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 0.94. Last 3 months unchanged at 0.94. Clearly below the average (1.01).
Damage per round (ADR)
Best month: August 2026 with 77.9. Last 3 months: 76.5 (at the start 76.1). Slightly below the average (79.8).
Share of headshot kills
Best month: September 2026 with 42%. Last 3 months: 40% (at the start 38%). Well below the average (47%).
Matches won (win rate)
Best month: September 2026 with 54%. Last 3 months unchanged at 52%. Just above the average (51%).
Best month: August 2026 with 1,512. Last 3 months: 1,495 (at the start 1,284).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 36%.
Patterns
From the last 208 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
MarioGBR loses the most ELO on Ancient: −23 ELO, 58% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Mirage
- Highest rating in a match: 1.90 · Mirage
- Most kills in a match: 34 · Nuke
Maps in detail
from the last 208 matchesCompared with players on the same level who have at least 15 matches on the map.
How MarioGBR plays
Across 208 matches MarioGBR averages K/R 0.67, ADR 76.4 and a rating of 0.94. Biggest strength: Utility damage per round at 6.5, better than 92% of level 8 players. Most room to improve: Headshot rate at 40%, better than only 13% of level 8 players. Averages 15.1 kills per match with 40% headshots. The strongest map is Inferno with a 68% win rate in 22 matches. In 62 of 208 matches the rating was 1.10 or higher (30%), in 103 it was below 0.90. In 138 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: July 2026 at 0.94. MarioGBR loses the most ELO on Ancient (−23 ELO, win rate 58%). Things go best in match 1 of the day (+87 ELO, win rate 69%). Match no. 1 of the day goes best: 69% win rate, +87 ELO. Improved over the last three months: Headshots +2 pp, ELO +211. Unchanged in recent months: K/R at 0.68, Rating at 0.94, ADR at 76.5, Win rate at 52%. Last 30 days: 19 matches, win rate 53%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.