MariSwingLov

Brazil
139 matches tracked
ELO
2,036
Peak across the last 139 matches: 2,093
Rank SA ▲ 1,042 places
#5,736 #1,516 in BR
30 days · before #6,778 · best #5,317
Last updated:

How does MariSwingLov play?

Rating 0.95 (from 21 matches) K/R 0.69 ADR 76.4 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15% on level 10
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.18 ConsistencyShare of matches with at least a normal rating (0.90 and up). 57%
Rating spread from 21 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 0% good 1.10 to 1.29 24% normal 0.90 to 1.09 33% weak 0.75 to 0.89 33% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−4 pp better than 7%
Opening duels won 44%−7 pp better than 6%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+3 pp better than 70%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%0 pp level
AWP share of kills 1%−10 pp better than 6%
K/D 1.030.00 level
Pistol kills per match 2.9

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.7%−2.6 pp better than 3%
Rounds with 3K 3.5%−0.6 pp better than 23%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 10x 4K, 1 ace in 76 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 79%
Utility damage per round 5.8+1.7 better than 87%
Enemies flashed per round 0.25−0.05 better than 38%
Rounds with a death 67%−4 pp better than 91%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +341
= Stayed the same
K/R at 0.69, ADR at 76.7
▼ Got worse
Headshots −2 pp, Win rate −16 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.71. Last 3 months: 0.69 (at the start 0.68).

Patterns

From the last 139 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −2 ELO
57 matches · 60% wins
On Sundays ±0 ELO, win rate 53%

MariSwingLov loses the most ELO on Mirage: −2 ELO, 60% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.27 · Mirage
  2. Most kills in a match: 36 · Mirage
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
60% better than 79%
0.69 better than 26%
78.5 better than 38%
0.94-
49% of 219 duels better than 35%
39% of 31 situations better than 53%
Dust 241
63% better than 84%
0.70 better than 30%
75.1 better than 21%
1.03-
44% of 162 duels better than 15%
29% of 28 situations better than 24%
Cache10
60% -
0.67 -
70.3 -
0.62-
55% of 40 duels -
63% of 8 situations -
Ancient9
56% -
0.76 -
79.5 -
1.08-
36% of 33 duels -
25% of 8 situations -
Nuke9
44% -
0.57 -
67.9 -
0.94-
42% of 31 duels -
25% of 8 situations -
Anubis7
71% -
0.64 -
74.2 -
-
43% of 23 duels -
0% of 2 situations -
Inferno4
100% -
0.71 -
82.0 -
-
58% of 12 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MariSwingLov plays

Across 139 matches MariSwingLov averages K/R 0.69 and ADR 76.4; the rating across the 21 rated matches is 0.95. Biggest strength: Rounds with a death at 67%. That is better than 91% of players on level 10. Most room to improve: Opening duels won at 44%. That is better than only 6% of players on level 10. On average 15.5 kills per match, 51% of them headshots. The strongest map is Dust 2 with a 63% win rate in 41 matches. In 5 of 21 matches the rating was 1.10 or higher (24%), in 9 it was below 0.90. In 76 matches with detailed stats: 10 4Ks and 1 aces. Best month by rating: September 2026 at 0.96. MariSwingLov loses the most ELO on Mirage (−2 ELO, win rate 60%). Things go best on Dust 2 (+30 ELO, win rate 63%). Improved over the last three months: ELO +341. Got weaker: Headshots −2 pp, Win rate −16 pp. Unchanged in recent months: K/R at 0.69, ADR at 76.7. Last 30 days: 1 matches, win rate 0%, ELO balance −17.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.