Marffew

Brazil
104 matches tracked
ELO
2,011
Peak across the last 104 matches: 2,164
Rank SA ▲ 515 places
#5,071
BR #3,044 in BR
30 days · prev. #5,586 · best #5,071
Last updated:

How does Marffew play?

Rating 1.25 K/R 0.88 ADR 92.7 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 104 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 32% good 1.10 to 1.29 21% normal 0.90 to 1.09 14% weak 0.75 to 0.89 6% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 58%+7 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 28%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 29%

Weapons and aim

Strength
Where do the kills come from?

1.26 K/D and so well above the average (1.02).

Headshot rate 55%+5 pp · Ø 50% better than 80%
AWP share of kills 13%+2 pp · Ø 11% better than 69%
K/D 1.26+0.24 · Ø 1.02 better than 97%
Pistol kills per match 3.8

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.6% of rounds and so well above the average (13.3%).

2K rounds 17.6%+4.3 pp · Ø 13.3% better than 99%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 89%
MVPs per match 3.2+0.9 · Ø 2.3 better than 98%
4Ks and aces 15x 4K, 1 ace in 51 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 26%−10 pp · Ø 36% better than 4%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 35%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 22%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.87, ADR at 91.4
▼ Got worse
Rating −0.08, Win rate −17 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.92
MayJunJulAugSepOct

Best month: July 2026 with 0.93. Last 3 months: 0.87 (at the start 0.89). Well above the average (0.73).

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −13 ELO
23 matches · 48% win rate

Marffew loses the most ELO on Mirage: −13 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.67 · Inferno
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 227
56% better than 65%
0.83 better than 87%
90.5 better than 89%
1.19 better than 90%
50% of 141 duels better than 44%
33% of 15 situations better than 36%
Mirage23
48% better than 38%
0.87 better than 93%
93.3 better than 94%
1.22 better than 93%
60% of 139 duels better than 91%
23% of 13 situations better than 13%
Inferno21
62% better than 76%
0.97 better than 99%
98.2 better than 98%
1.42 better than 99%
52% of 103 duels right on the average
38% of 13 situations better than 54%
Cache10
60% -
0.96 -
93.6 -
1.36-
62% of 47 duels -
44% of 9 situations -
Nuke7
57% -
0.84 -
89.6 -
1.17-
53% of 34 duels -
25% of 8 situations -
Anubis6
17% -
0.82 -
87.3 -
1.05-
52% of 31 duels -
0% of 3 situations -
Ancient5
40% -
0.99 -
103.6 -
1.48-
64% of 22 duels -
100% of 2 situations -
Overpass3
67% -
0.78 -
79.8 -
1.16-
57% of 14 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Marffew plays

Across 104 matches Marffew averages K/R 0.88, ADR 92.7 and a rating of 1.25. Biggest strength: Rating at 1.25, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 20.1 kills per match with 55% headshots. The strongest map is Inferno with a 62% win rate in 21 matches. In 67 of 104 matches the rating was 1.10 or higher (64%), in 22 it was below 0.90. In 51 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: July 2026 at 1.32. Marffew loses the most ELO on Mirage (−13 ELO, win rate 48%). Things go best from match 5 of the day (+27 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +27 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Rating −0.08, Win rate −17 pp. Unchanged in recent months: K/R at 0.87, ADR at 91.4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.