Mano_Cocadas
How does Mano_Cocadas play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).
Compared with 1,184 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so slightly below the average (50%).
Clutch
Average24% of 1v2s won and so just above the average (22%).
Weapons and aim
Average56% headshots and so well above the average (46%).
Impact
AverageExactly 3 kills in 3.5% of rounds and so slightly below the average (3.9%).
Utility and deaths
Strength7.0 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.70. Last 3 months: 0.70 (at the start 0.63). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.01. Last 3 months: 1.00 (at the start 0.90). Right on the average (1.00).
Damage per round (ADR)
Best month: September 2026 with 80.5. Last 3 months: 79.1 (at the start 69.4). Right on the average (79.1).
Share of headshot kills
Best month: October 2026 with 59%. Last 3 months: 57% (at the start 54%). Well above the average (46%).
Matches won (win rate)
Best month: September 2026 with 56%. Last 3 months: 52% (at the start 39%). Just above the average (51%).
Best month: October 2026 with 1,528.
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 44%.
Patterns
From the last 89 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Mano_Cocadas loses the most ELO in match 1 of the day: +50 ELO, 35% win rate
Records and milestones
from recorded matches- Longest win streak: 4 wins in a row · Inferno
- Highest rating in a match: 1.96 · Cache
- Most kills in a match: 34 · Cache
Maps in detail
from the last 89 matchesCompared with players on the same level who have at least 15 matches on the map.
How Mano_Cocadas plays
Across 89 matches Mano_Cocadas averages K/R 0.67 and ADR 74.4; the rating across the 68 rated matches is 0.97. Biggest strength: Headshot rate at 56%, better than 94% of level 7 players. Averages 14.8 kills per match with 56% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 27 of 68 matches the rating was 1.10 or higher (40%), in 29 it was below 0.90. In 48 matches with detailed stats: 7 4Ks and 2 aces. Best month by rating: September 2026 at 1.01. Mano_Cocadas loses the most ELO in match 1 of the day (+50 ELO, win rate 35%). Things go best on Mirage (+24 ELO, win rate 44%). Improved over the last three months: K/R +0.07, Rating +0.10, ADR +9.7, Headshots +3 pp, Win rate +13 pp. Last 30 days: 47 matches, win rate 51%, net ELO +99.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.