Manchebejb

MK
72 matches tracked 49 matches in 30 days
Last updated:

How does Manchebejb play?

Rating 0.91 K/R 0.68 ADR 77.8 from 72 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 72 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 11% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 36%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 48%−3 pp · Ø 51% better than 27%

Clutch

Weakness
Last one alive

10% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 10%−11 pp · Ø 21% better than 2%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.02).

Headshot rate 53%+3 pp · Ø 50% better than 70%
AWP share of kills 7%−4 pp · Ø 11% better than 43%
K/D 0.88−0.14 · Ø 1.02 better than 6%
Pistol kills per match 3.4
Knife kills 1 in 72 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.2%−0.1 pp · Ø 13.3% better than 47%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 45%
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 7x 4K, 1 ace in 53 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 29%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 28%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 84%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Manchebejb is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 53 matches from the last 3 months and 19 before.

Kills per round (K/R)

0.73
JunJulAugSepOct

Best month: October 2026 with 0.73.

Patterns

From the last 72 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −51 ELO, win rate 34%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Nuke
  2. Highest rating in a match: 1.94 · Nuke
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 72 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 219
53% better than 54%
0.64 better than 9%
73.4 better than 17%
0.89 better than 8%
42% of 134 duels better than 10%
43% of 14 situations better than 63%
Mirage19
42% better than 18%
0.66 better than 16%
76.7 better than 31%
0.87 better than 7%
43% of 155 duels better than 11%
29% of 7 situations better than 25%
Ancient11
45% -
0.67 -
80.3 -
0.85-
45% of 80 duels -
0% of 6 situations -
Anubis8
38% -
0.63 -
73.5 -
0.84-
54% of 46 duels -
25% of 8 situations -
Inferno6
33% -
0.83 -
88.9 -
1.08-
66% of 38 duels -
50% of 2 situations -
Cache4
50% -
0.67 -
78.7 -
0.97-
45% of 29 duels -
50% of 2 situations -
Nuke4
25% -
0.90 -
92.1 -
1.24-
63% of 16 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Manchebejb plays

Across 72 matches Manchebejb averages K/R 0.68, ADR 77.8 and a rating of 0.91. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 53% headshots. The strongest map is Dust 2 with a 53% win rate in 19 matches. In 20 of 72 matches the rating was 1.10 or higher (28%), in 35 it was below 0.90. In 53 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: October 2026 at 1.00. Things go best in match 1 of the day (−2 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, −2 ELO. Last 30 days: 49 matches, win rate 39%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.