Malinnnaa

Poland
189 matches tracked 47 matches in 30 days
Last updated:

How does Malinnnaa play?

Rating 0.89 (from 166 matches) K/R 0.66 ADR 75.0 from 189 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 166 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 32%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

2,250-2,499 ELO

Compared with 2,020 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 46%−4 pp · Ø 50% better than 12%

Clutch

Weakness
Last one alive

0.8 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 24%
Clutch 1v2 won 10%−11 pp · Ø 21% better than 2%
Clutch kills per match 0.8−0.9 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (1.00).

Headshot rate 58%+8 pp · Ø 50% better than 89%
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 0.85−0.15 · Ø 1.00 better than 2%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 11.6%−1.5 pp · Ø 13.1% better than 9%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 30%
MVPs per match 1.9−0.4 · Ø 2.3 better than 9%
4Ks and aces 9x 4K, 1 ace in 105 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 17%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 22%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, ELO +83
= Stayed the same
K/R at 0.66, ADR at 75.0
▼ Got worse
Rating −0.06, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.66 (at the start 0.67). Clearly below the average (0.72).

Patterns

From the last 189 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −45 ELO
48 matches · 35% win rate
In match 3 of the day −27 ELO
30 matches · 40% win rate
On Thursdays +53 ELO, win rate 39%

Malinnnaa loses the most ELO in match 1 of the day: −45 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Inferno
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
49% better than 40%
0.67 better than 18%
75.0 better than 21%
0.89 better than 8%
51% of 256 duels better than 46%
43% of 14 situations better than 65%
Dust 244
45% better than 25%
0.64 better than 9%
73.8 better than 15%
0.87 better than 6%
43% of 254 duels better than 11%
19% of 16 situations better than 8%
Anubis22
55% better than 58%
0.72 better than 38%
74.6 better than 17%
0.96 better than 23%
54% of 108 duels better than 63%
50% of 6 situations better than 77%
Nuke20
55% better than 52%
0.62 better than 6%
70.6 better than 9%
0.83 better than 3%
45% of 84 duels better than 19%
44% of 9 situations better than 61%
Cache18
61% -
0.67 -
75.8 -
0.90-
46% of 85 duels -
43% of 7 situations -
Ancient17
53% right on the average
0.74 right on the average
83.0 better than 61%
0.94 better than 17%
54% of 89 duels better than 66%
29% of 7 situations better than 29%
Inferno11
27% -
0.63 -
75.1 -
0.89-
50% of 60 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Malinnnaa plays

Across 189 matches Malinnnaa averages K/R 0.66 and ADR 75.0; the rating across the 166 rated matches is 0.89. Biggest strength: Headshot rate at 58%, better than 89% of level 10 · 2,250-2,499 ELO players. Most room to improve: K/D at 0.85, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 14.4 kills per match with 58% headshots. The strongest map is Cache with a 61% win rate in 18 matches. In 42 of 166 matches the rating was 1.10 or higher (25%), in 88 it was below 0.90. In 105 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: October 2026 at 1.01. Malinnnaa loses the most ELO in match 1 of the day (−45 ELO, win rate 35%). Things go best from match 5 of the day (+147 ELO, win rate 56%). Match no. 2 of the day goes best: 62% win rate, +136 ELO. Improved over the last three months: Headshots +3 pp, ELO +83. Got weaker: Rating −0.06, Win rate −4 pp. Unchanged in recent months: K/R at 0.66, ADR at 75.0. Last 30 days: 47 matches, win rate 45%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.