Malibar

Russia
108 matches tracked
Last updated:

How does Malibar play?

Rating 1.02 (from 60 matches) K/R 0.75 ADR 79.2 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 60 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 25%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 17%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 84%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.09+0.06 · Ø 1.03 better than 64%
Pistol kills per match 3.1
Knife kills 1 in 108 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.2%).

2K rounds 11.5%−1.7 pp · Ø 13.2% better than 7%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 54%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 2x 4K, 0 aces in 30 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.32+0.01 · Ø 0.31 better than 56%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +14 pp
= Stayed the same
Headshots at 59%
▼ Got worse
K/R −0.13, ADR −11.4

Aug to Sep 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.80
MarAprMayJunJulAugSepOct

Best month: April 2026 with 0.86. Last 3 months: 0.68 (at the start 0.81). Clearly below the average (0.74).

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −74 ELO
33 matches · 48% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 48%
On Mondays −45 ELO, win rate 47%

Malibar loses the most ELO on Mirage: −74 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Mirage
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
48% better than 34%
0.72 better than 37%
76.9 better than 28%
1.02 better than 43%
53% of 96 duels better than 59%
25% of 16 situations better than 15%
Ancient21
62% better than 80%
0.84 better than 86%
88.2 better than 80%
1.10-
54% of 37 duels better than 63%
46% of 13 situations better than 72%
Anubis18
50% better than 40%
0.66 better than 11%
75.3 better than 17%
0.91-
48% of 23 duels better than 24%
67% of 3 situations better than 97%
Inferno12
67% -
0.77 -
76.7 -
0.90-
41% of 17 duels -
25% of 4 situations -
Dust 210
50% -
0.77 -
81.1 -
1.03-
61% of 18 duels -
50% of 2 situations -
Nuke9
44% -
0.81 -
79.5 -
1.17-
53% of 17 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Malibar plays

Across 108 matches Malibar averages K/R 0.75 and ADR 79.2; the rating across the 60 rated matches is 1.02. Biggest strength: Headshot rate at 57%, better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 57% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 22 of 60 matches the rating was 1.10 or higher (37%), in 23 it was below 0.90. In 30 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: September 2026 at 1.19. Malibar loses the most ELO on Mirage (−74 ELO, win rate 48%). Things go best on Ancient (+29 ELO, win rate 62%). Improved over the last three months: Win rate +14 pp. Got weaker: K/R −0.13, ADR −11.4. Unchanged in recent months: Headshots at 59%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.