Malibar
How does Malibar play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).
Compared with 2,321 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average32% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average57% headshots and so well above the average (51%).
Impact
AverageExactly 2 kills in 11.5% of rounds and so clearly below the average (13.2%).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Sep 2026 compared with Mar to May 2026.
Kills per round (K/R)
Best month: April 2026 with 0.86. Last 3 months: 0.68 (at the start 0.81). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.19.
Damage per round (ADR)
Best month: April 2026 with 92.2. Last 3 months: 72.7 (at the start 84.1). Clearly below the average (80.2).
Share of headshot kills
Best month: April 2026 with 60%. Last 3 months: 59% (at the start 60%). Well above the average (51%).
Matches won (win rate)
Best month: July 2026 with 69%. Last 3 months: 55% (at the start 41%). Clearly above the average (50%).
Best month: September 2026 with 2,606.
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 29%.
Patterns
From the last 108 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Malibar loses the most ELO on Mirage: −74 ELO, 48% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.09 · Mirage
- Longest win streak: 6 wins in a row · Anubis
- Most kills in a match: 35 · Mirage
Maps in detail
from the last 108 matchesCompared with players on the same level who have at least 15 matches on the map.
How Malibar plays
Across 108 matches Malibar averages K/R 0.75 and ADR 79.2; the rating across the 60 rated matches is 1.02. Biggest strength: Headshot rate at 57%, better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 57% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 22 of 60 matches the rating was 1.10 or higher (37%), in 23 it was below 0.90. In 30 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: September 2026 at 1.19. Malibar loses the most ELO on Mirage (−74 ELO, win rate 48%). Things go best on Ancient (+29 ELO, win rate 62%). Improved over the last three months: Win rate +14 pp. Got weaker: K/R −0.13, ADR −11.4. Unchanged in recent months: Headshots at 59%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.