Majstinio

Poland
On FACEIT since 2015 177 matches tracked 65 matches in 30 days
Last updated:

How does Majstinio play?

Rating 1.01 (from 176 matches) K/R 0.73 ADR 82.1 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 176 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

2,250-2,499 ELO

Compared with 2,020 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 48%−2 pp · Ø 50% better than 23%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 12%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.0%).

2K rounds 13.9%+0.8 pp · Ø 13.1% better than 60%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 16%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 31x 4K, 3 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 66%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 1.01, ADR at 81.8, Headshots at 43%, Win rate at 53%, ELO at 2,399
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months unchanged at 0.73. Just above the average (0.72).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −89 ELO
40 matches · 43% win rate
On Mirage −42 ELO
52 matches · 54% win rate
On Saturdays +43 ELO, win rate 43%

Majstinio loses the most ELO in match 2 of the day: −89 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 2.16 · Inferno
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
54% better than 61%
0.73 better than 43%
80.9 better than 50%
1.01 better than 43%
51% of 255 duels better than 46%
38% of 24 situations right on the average
Dust 230
57% better than 71%
0.68 better than 21%
80.8 better than 50%
0.94 better than 18%
47% of 148 duels better than 27%
28% of 18 situations better than 24%
Inferno27
59% better than 67%
0.80 better than 67%
85.4 better than 62%
1.13 better than 69%
55% of 127 duels better than 63%
20% of 10 situations better than 12%
Nuke22
50% better than 31%
0.73 better than 38%
87.5 better than 75%
1.00 better than 35%
46% of 148 duels better than 21%
14% of 7 situations better than 5%
Ancient15
33% better than 5%
0.67 better than 14%
73.0 better than 9%
0.92 better than 12%
36% of 66 duels better than 1%
25% of 4 situations better than 19%
Anubis15
40% better than 14%
0.71 better than 34%
79.4 better than 41%
0.96 better than 23%
34% of 70 duels better than 1%
0% of 1 situations better than 1%
Cache15
73% -
0.73 -
85.1 -
1.06-
58% of 71 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Majstinio plays

Across 177 matches Majstinio averages K/R 0.73 and ADR 82.1; the rating across the 176 rated matches is 1.01. Most room to improve: Headshot rate at 43%, better than only 12% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 43% headshots. The strongest map is Cache with a 73% win rate in 15 matches. In 58 of 176 matches the rating was 1.10 or higher (33%), in 67 it was below 0.90. In 135 matches with detailed stats: 31 4Ks and 3 aces. Best month by rating: August 2026 at 1.04. Majstinio loses the most ELO in match 2 of the day (−89 ELO, win rate 43%). Things go best in match 4 of the day (±0 ELO, win rate 67%). Match no. 4 of the day goes best: 67% win rate. Unchanged in recent months: K/R at 0.73, Rating at 1.01, ADR at 81.8, Headshots at 43%, Win rate at 53%, ELO at 2,399. Last 30 days: 65 matches, win rate 55%, net ELO −90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.