Majster1957

Poland
190 matches tracked
Last updated:

How does Majster1957 play?

Rating 0.95 (from 39 matches) K/R 0.66 ADR 76.2 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32% on level 7
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with at least a normal rating (0.90 and up). 51%
Rating spread from 39 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 21% good 1.10 to 1.29 5% normal 0.90 to 1.09 26% weak 0.75 to 0.89 26% very weak below 0.75 23%
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 68%
Opening duels won 51%+1 pp better than 61%

Clutch

Average
Last one alive
Clutch 1v1 won 32%−7 pp better than 21%
Clutch 1v2 won 22%+1 pp better than 58%
Clutch kills per match 1.7+0.1 better than 57%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−3 pp better than 30%
AWP share of kills 20%+10 pp better than 88%
K/D 0.95−0.05 better than 34%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds
Rounds with 2K 12.2%−0.9 pp better than 27%
Rounds with 3K 3.2%−0.7 pp better than 22%
MVPs per match 2.0−0.2 better than 27%
4Ks and aces 10x 4K, 2 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 84%
Utility damage per round 4.4+0.2 better than 57%
Enemies flashed per round 0.13−0.14 better than 14%
Rounds with a death 70%−2 pp better than 82%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
ELO +159
= Stayed the same
K/R at 0.67, ADR at 75.5
▼ Got worse
Headshots −4 pp, Win rate −10 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.70. Last 3 months: 0.67 (at the start 0.66).

Patterns

From the last 190 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day −67 ELO
23 matches · 39% wins
On Anubis −37 ELO
23 matches · 57% wins
Between 18:00 and 24:00 +3 ELO, win rate 43%
On Saturdays +49 ELO, win rate 43%

Majster1957 loses the most ELO in match 4 of the day: −67 ELO, 39% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.51 · Mirage
  2. Most kills in a match: 30 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
45% better than 31%
0.68 better than 30%
76.8 better than 36%
0.89-
52% of 254 duels better than 62%
43% of 42 situations better than 64%
Ancient31
52% level
0.61 better than 8%
73.3 better than 17%
0.88-
45% of 155 duels better than 28%
26% of 23 situations better than 21%
Mirage31
52% better than 57%
0.70 better than 41%
79.5 better than 54%
1.14-
53% of 124 duels better than 68%
36% of 25 situations better than 45%
Inferno28
54% better than 56%
0.62 better than 14%
72.2 better than 18%
1.15-
53% of 115 duels better than 65%
17% of 18 situations better than 9%
Anubis23
57% better than 75%
0.70 better than 40%
77.8 better than 42%
1.12-
46% of 94 duels better than 29%
35% of 17 situations better than 46%
Nuke19
47% better than 27%
0.72 better than 36%
81.3 better than 52%
0.86-
45% of 97 duels better than 21%
43% of 14 situations better than 61%
Cache4
25% -
0.57 -
62.1 -
-
67% of 12 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Majster1957 plays

Across 190 matches Majster1957 averages K/R 0.66 and ADR 76.2; the rating across the 39 rated matches is 0.95. Biggest strength: Utility with impact at 41%. That is better than 84% of players on level 7. Most room to improve: Clutch 1v1 won at 32%. That is better than only 21% of players on level 7. On average 14.5 kills per match, 43% of them headshots. The strongest map is Anubis with a 57% win rate in 23 matches. In 10 of 39 matches the rating was 1.10 or higher (26%), in 19 it was below 0.90. In 126 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: September 2026 at 0.95. Majster1957 loses the most ELO in match 4 of the day (−67 ELO, win rate 39%). Things go best on Dust 2 (+55 ELO, win rate 45%). Improved over the last three months: ELO +159. Got weaker: Headshots −4 pp, Win rate −10 pp. Unchanged in recent months: K/R at 0.67, ADR at 75.5. Last 30 days: 1 matches, win rate 0%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.