Mahaugher

CA
97 matches tracked
ELO
2,450
Peak across the last 97 matches: 2,583
Rank NA ▼ 48 places
#1,824 #131 in CA
30 days · before #1,776 · best #1,764
Last updated:

How does Mahaugher play?

K/R 0.71 ADR 79.2 from 97 matches
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 51%0 pp level

Clutch

Weakness
Last one alive
Clutch 1v1 won 27%−12 pp better than 5%
Clutch 1v2 won 18%−3 pp better than 27%
Clutch kills per match 1.3−0.3 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%−2 pp better than 40%
AWP share of kills 2%−9 pp better than 12%
K/D 0.99−0.04 better than 32%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.0%−1.3 pp better than 15%
Rounds with 3K 3.4%−0.7 pp better than 20%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 2x 4K, 0 aces in 29 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 4.4+0.3 better than 61%
Enemies flashed per round 0.34+0.04 better than 63%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, ADR −6.2, Headshots −3 pp, Win rate −12 pp, ELO −124

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.65 (at the start 0.73).

Patterns

From the last 97 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −32 ELO
20 matches · 55% wins
In match 1 of the day −18 ELO
33 matches · 42% wins
On Fridays ±0 ELO, win rate 38%

Mahaugher loses the most ELO on Anubis: −32 ELO, 55% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Cache
  2. Longest win streak: 4 wins in a row · Nuke

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient21
43% better than 18%
0.63 better than 4%
73.0 better than 10%
-
46% of 52 duels better than 21%
27% of 11 situations better than 25%
Anubis20
55% better than 60%
0.76 better than 60%
83.0 better than 60%
-
52% of 54 duels better than 53%
13% of 8 situations better than 5%
Mirage19
47% better than 31%
0.71 better than 35%
80.8 better than 49%
-
54% of 50 duels better than 64%
50% of 4 situations better than 83%
Nuke12
75% -
0.85 -
93.3 -
-
59% of 27 duels -
100% of 4 situations -
Cache11
82% -
0.72 -
82.1 -
-
44% of 32 duels -
33% of 3 situations -
Inferno8
75% -
0.70 -
78.7 -
-
58% of 19 duels -
67% of 3 situations -
Dust 25
20% -
0.48 -
53.7 -
-
24% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mahaugher plays

Most room to improve: Clutch 1v1 won at 27%. That is better than only 5% of players on level 10. On average 15.7 kills per match, 49% of them headshots. The strongest map is Cache with a 82% win rate in 11 matches. In 29 matches with detailed stats: 2 4Ks and 0 aces. Mahaugher loses the most ELO on Anubis (−32 ELO, win rate 55%). Things go best in match 2 of the day (+55 ELO, win rate 70%). Got weaker: K/R −0.08, ADR −6.2, Headshots −3 pp, Win rate −12 pp, ELO −124.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.