Magic_KS

USA
111 matches tracked
ELO ▲ 51
2,958
30-day peak: 2,958
Rank NA ▼ 12 places
#297
US #168 in US
30 days · prev. #285 · best #285
Last updated:

How does Magic_KS play?

Rating 1.04 (from 47 matches) K/R 0.73 ADR 80.3 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 47 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 28% normal 0.90 to 1.09 28% weak 0.75 to 0.89 6% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

2,750-2,999 ELO

Compared with 10,580 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 53%+2 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 91%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just below the average (1.05).

Headshot rate 53%+1 pp · Ø 52% better than 57%
AWP share of kills 5%−7 pp · Ø 12% better than 30%
K/D 1.04−0.01 · Ø 1.05 better than 40%
Pistol kills per match 2.4
Knife kills 2 in 111 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 14.4%+0.9 pp · Ø 13.5% better than 66%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 22%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 5x 4K, 1 ace in 47 matches

Utility and deaths

Average
Nades, flashes and deaths

36% of nades dealing damage or blinding and so slightly above the average (34%).

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 4.1+0.3 · Ø 3.8 better than 56%
Enemies flashed per round 0.34+0.03 · Ø 0.31 better than 61%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.72, ADR at 80.6, Headshots at 54%, ELO at 2,958
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: May 2026 with 0.76. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.74).

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −9 ELO
26 matches · 62% win rate
On Sundays +80 ELO, win rate 55%

Magic_KS loses the most ELO on Dust 2: −9 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.82 · Ancient
  2. Longest win streak: 8 wins in a row · Nuke
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 32 · Mirage

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
65% better than 91%
0.76 right on the average
83.1 better than 56%
1.03 better than 41%
48% of 123 duels better than 25%
36% of 11 situations better than 42%
Dust 226
62% better than 81%
0.69 better than 22%
76.3 better than 23%
0.95-
48% of 79 duels better than 27%
50% of 2 situations better than 80%
Ancient20
70% better than 93%
0.68 better than 15%
78.3 better than 29%
1.02-
54% of 54 duels better than 60%
50% of 6 situations better than 78%
Nuke10
80% -
0.71 -
77.7 -
1.02-
44% of 57 duels -
-
Anubis8
63% -
0.75 -
78.8 -
1.18-
82% of 22 duels -
67% of 3 situations -
Inferno6
50% -
0.76 -
84.4 -
1.16-
64% of 14 duels -
-
Cache3
67% -
0.84 -
91.3 -
1.51-
80% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Magic_KS plays

Across 111 matches Magic_KS averages K/R 0.73 and ADR 80.3; the rating across the 47 rated matches is 1.04. Biggest strength: Rounds with first kill at 13%, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 20% of level 10 · 2,750-2,999 ELO players. Averages 15.8 kills per match with 53% headshots. The strongest map is Nuke with a 80% win rate in 10 matches. In 21 of 47 matches the rating was 1.10 or higher (45%), in 13 it was below 0.90. In 47 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: August 2026 at 1.09. Magic_KS loses the most ELO on Dust 2 (−9 ELO, win rate 62%). Things go best on Mirage (+1 ELO, win rate 65%). Match no. 2 of the day goes best: 72% win rate, −1 ELO. Improved over the last three months: Win rate +4 pp. Unchanged in recent months: K/R at 0.72, ADR at 80.6, Headshots at 54%, ELO at 2,958. Last 30 days: 8 matches, win rate 63%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.