Madapassa

PA
63 matches tracked 41 matches in 30 days
Last updated:

How does Madapassa play?

Rating 0.89 (from 41 matches) K/R 0.67 ADR 73.9 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15% on level 5
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 46%
Rating spread from 41 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 24% normal 0.90 to 1.09 15% weak 0.75 to 0.89 22% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 48%−1 pp better than 42%

Clutch

Weakness
Last one alive
Clutch 1v1 won 33%−6 pp better than 28%
Clutch 1v2 won 8%−13 pp better than 2%
Clutch kills per match 1.2−0.4 better than 17%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−1 pp better than 42%
AWP share of kills 5%−6 pp better than 29%
K/D 0.86−0.11 better than 15%
Pistol kills per match 2.3
Knife kills 2 in 63 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.5%−1.2 pp better than 19%
Rounds with 3K 3.1%−0.6 pp better than 25%
MVPs per match 1.8−0.3 better than 18%
4Ks and aces 5x 4K, 2 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 25%−10 pp better than 5%
Utility damage per round 2.9−1.0 better than 28%
Enemies flashed per round 0.32+0.07 better than 69%
Rounds with a death 78%+5 pp better than 8%

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, ADR at 74.2, Win rate at 50%
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months: 0.68 (at the start 0.66).

Patterns

From the last 63 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.47 · Ancient
  2. Longest win streak: 6 wins in a row · Cache
  3. Most kills in a match: 28 · Inferno

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage15
40% better than 18%
0.66 better than 28%
73.7 better than 29%
0.86-
44% of 54 duels better than 21%
33% of 3 situations better than 36%
Dust 214
50% -
0.75 -
75.4 -
0.87-
50% of 44 duels -
-
Ancient10
30% -
0.68 -
72.3 -
0.98-
45% of 33 duels -
25% of 4 situations -
Anubis6
67% -
0.53 -
62.0 -
0.78-
43% of 14 duels -
100% of 2 situations -
Inferno6
83% -
0.73 -
77.2 -
1.05-
55% of 20 duels -
0% of 1 situations -
Cache5
80% -
0.67 -
80.9 -
0.87-
63% of 19 duels -
0% of 1 situations -
Nuke5
20% -
0.62 -
75.1 -
1.00-
42% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Madapassa plays

Across 63 matches Madapassa averages K/R 0.67 and ADR 73.9; the rating across the 41 rated matches is 0.89. Most room to improve: Utility with impact at 25%. That is better than only 5% of players on level 5. On average 15.2 kills per match, 43% of them headshots. The strongest map is Dust 2 with a 50% win rate in 14 matches. In 13 of 41 matches the rating was 1.10 or higher (32%), in 22 it was below 0.90. In 42 matches with detailed stats: 5 4Ks and 2 aces. Best month by rating: September 2026 at 0.96. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.68, ADR at 74.2, Win rate at 50%. Last 30 days: 41 matches, win rate 49%, ELO balance +8.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.