MachoBane

Italy
278 matches tracked 51 matches in 30 days
Last updated:

How does MachoBane play?

Rating 0.81 (from 254 matches) K/R 0.61 ADR 72.2 from 278 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2% on level 6
0.81
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 36%
Rating spread from 254 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 12% normal 0.90 to 1.09 17% weak 0.75 to 0.89 18% very weak below 0.75 46%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (274 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 35%
Opening duels won 44%−6 pp better than 10%

Clutch

Average
Last one alive
Clutch 1v1 won 35%−4 pp better than 37%
Clutch 1v2 won 21%−1 pp better than 51%
Clutch kills per match 1.0−0.7 better than 6%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 39%−6 pp better than 20%
AWP share of kills 2%−9 pp better than 13%
K/D 0.79−0.19 better than 2%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.4%−2.5 pp better than 4%
Rounds with 3K 2.8%−1.0 pp better than 12%
MVPs per match 1.8−0.4 better than 12%
4Ks and aces 33x 4K, 2 aces in 274 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 21%
Utility damage per round 2.3−1.8 better than 12%
Enemies flashed per round 0.20−0.06 better than 34%
Rounds with a death 78%+5 pp better than 7%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: September 2026 with 0.62.

Patterns

From the last 278 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −168 ELO
46 matches · 37% wins
On Anubis −129 ELO
70 matches · 39% wins
On Mondays −158 ELO, win rate 35%

MachoBane loses the most ELO in match 2 of the day: −168 ELO, 37% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Anubis
  2. Highest rating in a match: 1.67 · Dust 2
  3. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 278 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2103
50% level
0.60 better than 6%
70.8 better than 12%
0.80 better than 4%
44% of 435 duels better than 16%
40% of 55 situations better than 59%
Anubis70
39% better than 11%
0.63 better than 11%
72.2 better than 13%
0.83 better than 4%
44% of 326 duels better than 15%
27% of 26 situations better than 24%
Mirage27
44% better than 30%
0.62 better than 11%
73.9 better than 26%
0.81 better than 4%
49% of 125 duels level
18% of 11 situations better than 10%
Ancient23
48% better than 45%
0.63 better than 12%
76.0 better than 31%
0.82 better than 8%
42% of 132 duels better than 13%
40% of 5 situations better than 56%
Nuke20
60% better than 72%
0.60 better than 5%
71.8 better than 14%
0.78-
38% of 113 duels better than 5%
57% of 7 situations better than 86%
Cache17
59% -
0.69 -
79.0 -
0.96-
51% of 77 duels -
50% of 6 situations -
Inferno14
36% -
0.48 -
59.5 -
0.62-
40% of 55 duels -
0% of 3 situations -
Vertigo4
50% -
0.81 -
90.8 -
0.91-
52% of 27 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MachoBane plays

Across 278 matches MachoBane averages K/R 0.61 and ADR 72.2; the rating across the 254 rated matches is 0.81. Most room to improve: Rating at 0.81. That is better than only 2% of players on level 6. On average 13.6 kills per match, 39% of them headshots. The strongest map is Nuke with a 60% win rate in 20 matches. In 47 of 254 matches the rating was 1.10 or higher (19%), in 163 it was below 0.90. In 274 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: September 2026 at 0.82. MachoBane loses the most ELO in match 2 of the day (−168 ELO, win rate 37%). Things go best from match 5 of the day (+126 ELO, win rate 54%). Last 30 days: 51 matches, win rate 43%, ELO balance −109.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.