Macenza32

United Kingdom
305 matches tracked 97 matches in 30 days
Last updated:

How does Macenza32 play?

Rating 1.13 K/R 0.80 ADR 83.6 from 305 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 305 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 10% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (228 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 37%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.02).

Headshot rate 52%+2 pp · Ø 50% better than 65%
AWP share of kills 16%+5 pp · Ø 11% better than 79%
K/D 1.15+0.13 · Ø 1.02 better than 86%
Pistol kills per match 3.3
Knife kills 7 in 305 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.1%).

2K rounds 14.6%+1.3 pp · Ø 13.3% better than 80%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 92%
MVPs per match 2.6+0.3 · Ø 2.3 better than 82%
4Ks and aces 49x 4K, 5 aces in 228 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.72 enemies flashed per round and so well above the average (0.29).

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 74%
Enemies flashed per round 0.72+0.43 · Ø 0.29 better than 99%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.12, ADR +8.2, Win rate +8 pp, ELO +362
= Stayed the same
Headshots at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.81 (at the start 0.73). Clearly above the average (0.73).

Patterns

From the last 305 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −157 ELO
73 matches · 49% win rate
In match 1 of the day −101 ELO
58 matches · 45% win rate
Between 12:00 and 18:00 +20 ELO, win rate 45%
On Fridays −46 ELO, win rate 39%

Macenza32 loses the most ELO on Dust 2: −157 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Dust 2
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 44 · Nuke

Maps in detail

from the last 305 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
54% better than 63%
0.76 better than 63%
79.5 better than 45%
1.08 better than 69%
57% of 327 duels better than 82%
34% of 59 situations better than 40%
Dust 273
49% better than 39%
0.82 better than 85%
87.0 better than 80%
1.16 better than 86%
55% of 310 duels better than 73%
36% of 47 situations better than 44%
Ancient57
54% better than 56%
0.81 better than 80%
87.3 better than 80%
1.15 better than 85%
57% of 229 duels better than 81%
24% of 42 situations better than 16%
Anubis32
38% better than 10%
0.78 better than 71%
79.7 better than 49%
1.10 better than 73%
44% of 95 duels better than 16%
40% of 25 situations better than 58%
Cache25
56% -
0.90 -
92.4 -
1.29-
60% of 100 duels -
33% of 15 situations -
Inferno17
71% better than 93%
0.70 better than 33%
75.2 better than 20%
1.03 better than 47%
56% of 89 duels better than 70%
50% of 10 situations better than 80%
Nuke11
27% -
0.77 -
81.0 -
1.07-
45% of 44 duels -
36% of 14 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Macenza32 plays

Across 305 matches Macenza32 averages K/R 0.80, ADR 83.6 and a rating of 1.13. Biggest strength: 3K rounds at 5.4%, better than 92% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 52% headshots. The strongest map is Inferno with a 71% win rate in 17 matches. In 161 of 305 matches the rating was 1.10 or higher (53%), in 85 it was below 0.90. In 228 matches with detailed stats: 49 4Ks and 5 aces. Best month by rating: October 2026 at 1.18. Macenza32 loses the most ELO on Dust 2 (−157 ELO, win rate 49%). Things go best on Mirage (+101 ELO, win rate 54%). Match no. 3 of the day goes best: 60% win rate, −81 ELO. Improved over the last three months: K/R +0.08, Rating +0.12, ADR +8.2, Win rate +8 pp, ELO +362. Unchanged in recent months: Headshots at 52%. Last 30 days: 97 matches, win rate 54%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.