MaRK-LL

LS
79 matches tracked 38 matches in 30 days
Last updated:

How does MaRK-LL play?

Rating 1.31 K/R 0.95 ADR 101.0 from 79 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.31
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 79 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 39% good 1.10 to 1.29 15% normal 0.90 to 1.09 11% weak 0.75 to 0.89 10% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average. More first kills per match than the level 8 average.
Multi-killsClutcherEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (50%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 60%+10 pp · Ø 50% better than 98%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 71%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 96%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.31 K/D and so well above the average (1.01).

Headshot rate 48%+1 pp · Ø 47% better than 56%
AWP share of kills 12%+2 pp · Ø 10% better than 66%
K/D 1.31+0.30 · Ø 1.01 better than 99%
Pistol kills per match 2.9
Knife kills 12 in 79 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.9% of rounds and so well above the average (13.2%).

2K rounds 17.9%+4.7 pp · Ø 13.2% better than 99%
3K rounds 6.2%+2.3 pp · Ø 3.9% better than 98%
MVPs per match 3.0+0.7 · Ø 2.3 better than 97%
4Ks and aces 15x 4K, 1 ace in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

0.30 enemies flashed per round and so clearly above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.2−0.1 · Ø 4.3 better than 49%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 60%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp, ELO +99
= Stayed the same
ADR at 102.0, Win rate at 44%
▼ Got worse
K/R −0.04, Rating −0.09

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: August 2026 with 1.00. Last 3 months: 0.93 (at the start 0.97). Well above the average (0.73).

Patterns

From the last 79 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −20 ELO
26 matches · 46% win rate
In match 1 of the day +3 ELO
23 matches · 35% win rate

MaRK-LL loses the most ELO on Dust 2: −20 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 55 · Mirage
  3. Highest rating in a match: 2.29 · Mirage

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 226
46% better than 36%
0.99 better than 99%
107.6 better than 99%
1.38 better than 99%
58% of 111 duels better than 87%
38% of 16 situations better than 55%
Mirage17
35% better than 8%
0.96 better than 99%
103.2 better than 99%
1.32 better than 98%
63% of 91 duels better than 97%
42% of 12 situations better than 62%
Inferno14
71% -
0.95 -
95.5 -
1.36-
56% of 59 duels -
27% of 11 situations -
Anubis10
20% -
0.90 -
97.7 -
1.23-
54% of 61 duels -
43% of 7 situations -
Ancient6
50% -
0.84 -
96.2 -
1.16-
38% of 26 duels -
50% of 4 situations -
Nuke5
40% -
0.90 -
90.2 -
1.20-
52% of 25 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MaRK-LL plays

Across 79 matches MaRK-LL averages K/R 0.95, ADR 101.0 and a rating of 1.31. Biggest strength: Rating at 1.31, better than 99% of level 8 players. Averages 20.3 kills per match with 48% headshots. The strongest map is Inferno with a 71% win rate in 14 matches. In 53 of 79 matches the rating was 1.10 or higher (67%), in 17 it was below 0.90. In 40 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: July 2026 at 1.37. MaRK-LL loses the most ELO on Dust 2 (−20 ELO, win rate 46%). Improved over the last three months: Headshots +2 pp, ELO +99. Got weaker: K/R −0.04, Rating −0.09. Unchanged in recent months: ADR at 102.0, Win rate at 44%. Last 30 days: 38 matches, win rate 42%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.