MaRK-LL
Name history of MaRK-LL
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).
Compared with 1,425 players in this group, each player over up to their last 100 matches.
Opening
Strength60% of opening duels won and so well above the average (50%).
Clutch
Strength32% of 1v2s won and so well above the average (22%).
Weapons and aim
Average1.31 K/D and so well above the average (1.01).
Impact
StrengthExactly 2 kills in 17.9% of rounds and so well above the average (13.2%).
Utility and deaths
Average0.30 enemies flashed per round and so clearly above the average (0.28).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 1.00. Last 3 months: 0.93 (at the start 0.97). Well above the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.37. Last 3 months: 1.28 (at the start 1.37). Well above the average (1.01).
Damage per round (ADR)
Best month: August 2026 with 107.6. Last 3 months: 102.0 (at the start 99.3). Well above the average (79.8).
Share of headshot kills
Best month: August 2026 with 51%. Last 3 months: 49% (at the start 47%). Slightly above the average (47%).
Matches won (win rate)
Best month: August 2026 with 50%. Last 3 months: 44% (at the start 45%). Well below the average (51%).
Best month: October 2026 with 1,548. Last 3 months: 1,533 (at the start 1,434).
Rounds with first kill
Best month: October 2026 with 15%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 79 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
MaRK-LL loses the most ELO on Dust 2: −20 ELO, 46% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Dust 2
- Most kills in a match: 55 · Mirage
- Highest rating in a match: 2.29 · Mirage
Maps in detail
from the last 79 matchesCompared with players on the same level who have at least 15 matches on the map.
How MaRK-LL plays
Across 79 matches MaRK-LL averages K/R 0.95, ADR 101.0 and a rating of 1.31. Biggest strength: Rating at 1.31, better than 99% of level 8 players. Averages 20.3 kills per match with 48% headshots. The strongest map is Inferno with a 71% win rate in 14 matches. In 53 of 79 matches the rating was 1.10 or higher (67%), in 17 it was below 0.90. In 40 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: July 2026 at 1.37. MaRK-LL loses the most ELO on Dust 2 (−20 ELO, win rate 46%). Improved over the last three months: Headshots +2 pp, ELO +99. Got weaker: K/R −0.04, Rating −0.09. Unchanged in recent months: ADR at 102.0, Win rate at 44%. Last 30 days: 38 matches, win rate 42%, net ELO +57.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.