MO_-
How does MO_- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).
Compared with 2,158 players on level 10, each player over up to their last 100 matches.
Opening
AverageMO_- wins 50 of 100 opening duels. 1 percentage point below the level 10 average (51%).
Clutch
AverageAverages 1.4 kills per match as the last one alive. 0.2 below the level 10 average (1.6).
Weapons and aim
Average55 of 100 kills by MO_- are headshots. 4 percentage points above the level 10 average (51%).
Impact
AverageAverages 2.6 round MVPs per match. 0.2 above the level 10 average (2.4).
Utility and deaths
Average30 of 100 nades by MO_- deal damage or blind an enemy. 5 percentage points below the level 10 average (35%).
Progress
One value per month, dashed line is the level 10 averageAug to Oct 2026 compared with Mar to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.82. Last 3 months: 0.78 (at the start 0.80). 0.04 above the level 10 average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.11.
Damage per round (ADR)
Best month: July 2026 with 89.8. Last 3 months: 84.6 (at the start 87.3). 4.0 above the level 10 average (80.6).
Share of headshot kills
Best month: March 2026 with 59%. Last 3 months: 56% (at the start 53%). 5 percentage points above the level 10 average (51%).
Matches won (win rate)
Best month: June 2026 with 70%. Last 3 months: 51% (at the start 55%). On par with the level 10 average (51%).
Best month: September 2026 with 2,894. Last 3 months: 2,553 (at the start 2,786).
Rounds with first kill
Best month: August 2026 with 18%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 207 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
MO_- loses the most ELO on Mirage: −81 ELO, 55% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.31 · Anubis
- Longest win streak: 7 wins in a row · Mirage
- Most kills in a match: 44 · Mirage
Maps in detail
from the last 207 matchesCompared with players on the same level who have at least 15 matches on the map.
How MO_- plays
Across 207 matches MO_- averages K/R 0.79 and ADR 85.9; the rating across the 107 rated matches is 1.10. Biggest strength: Damage per round (ADR) at 85.9, better than 78% of level 10 players. Most room to improve: Utility hit rate at 30%, better than only 19% of level 10 players. Averages 17.7 kills per match with 55% headshots. The strongest map is Anubis with a 61% win rate in 31 matches. In 52 of 107 matches the rating was 1.10 or higher (49%), in 31 it was below 0.90. In 107 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: September 2026 at 1.11. MO_- loses the most ELO on Mirage (−81 ELO, win rate 55%). Things go best on Anubis (+1 ELO, win rate 61%). Match no. 3 of the day goes best: 66% win rate. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −4 pp, ELO −233. Unchanged in recent months: K/R at 0.78, ADR at 84.6. Last 30 days: 89 matches, win rate 49%, net ELO −76.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.