MO_-

JP
On FACEIT since 2021 207 matches tracked 89 matches in 30 days
Last updated:

How does MO_- play?

Rating 1.10 (from 107 matches) K/R 0.79 ADR 85.9 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75% on level 10
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 107 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 average.
Multi-kills
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

MO_- wins 50 of 100 opening duels. 1 percentage point below the level 10 average (51%).

Rounds with first kill 10%−1 pp better than 43%
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive

Averages 1.4 kills per match as the last one alive. 0.2 below the level 10 average (1.6).

Clutch 1v1 won 37%−3 pp better than 42%
Clutch 1v2 won 18%−3 pp better than 28%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?

55 of 100 kills by MO_- are headshots. 4 percentage points above the level 10 average (51%).

Headshot rate 55%+4 pp better than 76%
AWP share of kills 13%+2 pp better than 65%
K/D 1.09+0.05 better than 67%
Pistol kills per match 3.4
Knife kills 1 in 207 matches

Impact

Average
Damage and big rounds

Averages 2.6 round MVPs per match. 0.2 above the level 10 average (2.4).

2K rounds 14.3%+0.9 pp better than 70%
3K rounds 4.6%+0.5 pp better than 70%
MVPs per match 2.6+0.2 better than 77%
4Ks and aces 25x 4K, 4 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

30 of 100 nades by MO_- deal damage or blind an enemy. 5 percentage points below the level 10 average (35%).

Utility hit rate 30%−5 pp better than 19%
Utility damage per round 3.6−0.5 better than 35%
Enemies flashed per round 0.23−0.07 better than 31%
Deaths per round 72%+1 pp better than 42%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.78, ADR at 84.6
▼ Got worse
Win rate −4 pp, ELO −233

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.74
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.78 (at the start 0.80). 0.04 above the level 10 average (0.74).

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −81 ELO
73 matches · 55% win rate
In match 1 of the day −75 ELO
49 matches · 39% win rate
Between 0:00 and 6:00 −71 ELO, win rate 46%
On Sundays ±0 ELO, win rate 42%

MO_- loses the most ELO on Mirage: −81 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.31 · Anubis
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 44 · Mirage

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
55% better than 63%
0.78 better than 67%
84.7 better than 69%
1.10 better than 70%
52% of 297 duels on par
44% of 34 situations better than 68%
Dust 248
56% better than 63%
0.75 better than 53%
83.6 better than 63%
1.01 better than 40%
51% of 214 duels better than 47%
42% of 19 situations better than 62%
Ancient35
46% better than 27%
0.85 better than 91%
94.1 better than 95%
1.24 better than 95%
55% of 162 duels better than 68%
41% of 17 situations better than 57%
Anubis31
61% better than 77%
0.82 better than 83%
84.6 better than 70%
1.17 better than 87%
56% of 144 duels better than 72%
18% of 17 situations better than 8%
Inferno10
60% -
0.83 -
90.2 -
1.26-
48% of 42 duels -
60% of 5 situations -
Nuke9
11% -
0.64 -
74.6 -
0.77-
48% of 29 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MO_- plays

Across 207 matches MO_- averages K/R 0.79 and ADR 85.9; the rating across the 107 rated matches is 1.10. Biggest strength: Damage per round (ADR) at 85.9, better than 78% of level 10 players. Most room to improve: Utility hit rate at 30%, better than only 19% of level 10 players. Averages 17.7 kills per match with 55% headshots. The strongest map is Anubis with a 61% win rate in 31 matches. In 52 of 107 matches the rating was 1.10 or higher (49%), in 31 it was below 0.90. In 107 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: September 2026 at 1.11. MO_- loses the most ELO on Mirage (−81 ELO, win rate 55%). Things go best on Anubis (+1 ELO, win rate 61%). Match no. 3 of the day goes best: 66% win rate. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −4 pp, ELO −233. Unchanged in recent months: K/R at 0.78, ADR at 84.6. Last 30 days: 89 matches, win rate 49%, net ELO −76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.