MONDii_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).
Compared with 6,766 players in this group, each player over up to their last 100 matches.
Opening
Average51% of opening duels won and so just below the average (52%).
Clutch
Average18% of 1v2s won and so slightly below the average (21%).
Weapons and aim
Average1.02 K/D and so just below the average (1.05).
Impact
AverageExactly 2 kills in 12.9% of rounds and so slightly below the average (13.6%).
Utility and deaths
AverageDied in 72% of rounds and so slightly above the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.75. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.75).
Rating, 1.00 is an average match
Best month: October 2026 with 1.07. Last 3 months: 1.03 (at the start 0.96). Just below the average (1.05).
Damage per round (ADR)
Best month: October 2026 with 83.6. Last 3 months: 81.2 (at the start 79.4). Right on the average (81.2).
Share of headshot kills
Best month: July 2026 with 52%. Last 3 months: 49% (at the start 52%). Clearly below the average (53%).
Matches won (win rate)
Best month: October 2026 with 70%. Last 3 months: 56% (at the start 38%). Clearly above the average (52%).
Best month: October 2026 with 3,422. Last 3 months: 3,422 (at the start 2,941).
Rounds with first kill
Best month: October 2026 with 14%.
1v1 clutches won
Best month: October 2026 with 40%.
Patterns
From the last 230 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
MONDii_ loses the most ELO in match 2 of the day: +30 ELO, 48% win rate
Records and milestones
from recorded matches- Longest win streak: 13 wins in a row · Dust 2
- Most kills in a match: 42 · Mirage
- Highest rating in a match: 2.34 · Mirage
Maps in detail
from the last 230 matchesCompared with players on the same level who have at least 15 matches on the map.
How MONDii_ plays
Across 230 matches MONDii_ averages K/R 0.73, ADR 80.9 and a rating of 1.02. Averages 16.0 kills per match with 50% headshots. The strongest map is Ancient with a 62% win rate in 29 matches. In 84 of 230 matches the rating was 1.10 or higher (37%), in 81 it was below 0.90. In 191 matches with detailed stats: 29 4Ks and 6 aces. Best month by rating: October 2026 at 1.07. MONDii_ loses the most ELO in match 2 of the day (+30 ELO, win rate 48%). Things go best in match 4 of the day (+292 ELO, win rate 67%). Match no. 4 of the day goes best: 67% win rate, +292 ELO. Improved over the last three months: Rating +0.07, Win rate +18 pp, ELO +481. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.73, ADR at 81.2. Last 30 days: 77 matches, win rate 58%, net ELO +337.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.