MONDii_

SY
On FACEIT since 2015 235 matches tracked 77 matches in 30 days
ELO ▲ 438
3,422
30-day peak: 3,422
Rank EU ▲ 7,991 places
#1,384
SY #1 in SY
30 days · prev. #9,375 · best #1,384
Last updated:

How does MONDii_ play?

Rating 1.02 K/R 0.73 ADR 80.9 from 230 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 230 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 20%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 27%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.05).

Headshot rate 50%−3 pp · Ø 53% better than 32%
AWP share of kills 19%+7 pp · Ø 12% better than 80%
K/D 1.02−0.03 · Ø 1.05 better than 28%
Pistol kills per match 3.0
Knife kills 4 in 230 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.6%).

2K rounds 12.9%−0.7 pp · Ø 13.6% better than 26%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 49%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 29x 4K, 6 aces in 191 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so slightly above the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 4.2+0.3 · Ø 3.9 better than 61%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 53%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.07, Win rate +18 pp, ELO +481
= Stayed the same
K/R at 0.73, ADR at 81.2
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.75).

Patterns

From the last 230 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +30 ELO
48 matches · 48% win rate
In match 1 of the day +158 ELO
56 matches · 48% win rate
Between 0:00 and 6:00 −10 ELO, win rate 36%
On Mondays +24 ELO, win rate 48%

MONDii_ loses the most ELO in match 2 of the day: +30 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Dust 2
  2. Most kills in a match: 42 · Mirage
  3. Highest rating in a match: 2.34 · Mirage

Maps in detail

from the last 230 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
48% better than 22%
0.74 better than 39%
80.0 better than 38%
1.03 better than 37%
48% of 366 duels better than 23%
30% of 63 situations better than 23%
Dust 249
59% better than 66%
0.74 better than 40%
83.8 better than 58%
1.05 better than 41%
57% of 254 duels better than 74%
35% of 23 situations better than 38%
Anubis38
61% better than 70%
0.77 better than 57%
84.6 better than 64%
1.06 right on the average
49% of 158 duels better than 30%
36% of 25 situations better than 44%
Ancient29
62% better than 72%
0.67 better than 11%
77.1 better than 22%
0.95 better than 14%
46% of 106 duels better than 15%
40% of 15 situations better than 54%
Nuke16
44% better than 12%
0.73 better than 30%
77.0 better than 21%
1.04 better than 34%
54% of 70 duels better than 54%
53% of 15 situations better than 79%
Inferno12
58% -
0.68 -
78.8 -
0.94-
48% of 56 duels -
38% of 8 situations -
Cache3
0% -
0.60 -
72.1 -
0.81-
27% of 11 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MONDii_ plays

Across 230 matches MONDii_ averages K/R 0.73, ADR 80.9 and a rating of 1.02. Averages 16.0 kills per match with 50% headshots. The strongest map is Ancient with a 62% win rate in 29 matches. In 84 of 230 matches the rating was 1.10 or higher (37%), in 81 it was below 0.90. In 191 matches with detailed stats: 29 4Ks and 6 aces. Best month by rating: October 2026 at 1.07. MONDii_ loses the most ELO in match 2 of the day (+30 ELO, win rate 48%). Things go best in match 4 of the day (+292 ELO, win rate 67%). Match no. 4 of the day goes best: 67% win rate, +292 ELO. Improved over the last three months: Rating +0.07, Win rate +18 pp, ELO +481. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.73, ADR at 81.2. Last 30 days: 77 matches, win rate 58%, net ELO +337.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.