MMM5

LB
170 matches tracked 88 matches in 30 days
Last updated:

How does MMM5 play?

Rating 0.94 K/R 0.71 ADR 76.4 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
on par on level 3
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 170 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 31%
better than most on level 3 about average weaker than most

Compared with 841 players on level 3, each player over up to their last 100 matches (50+).

Opening

Average
The first duels of the round

MMM5 wins 49 of 100 opening duels. 2 percentage points above the level 3 average (47%).

Rounds with first kill 9%0 pp on par
Opening duels won 49%+2 pp better than 61%

Clutch

Average
Last one alive

MMM5 wins 17 of 100 1v2s. 3 percentage points below the level 3 average (20%).

Clutch 1v1 won 38%+2 pp better than 56%
Clutch 1v2 won 17%−3 pp better than 30%
Clutch kills per match 1.60.0 on par

Weapons and aim

Average
Where do the kills come from?

39 of 100 kills by MMM5 are headshots. 2 percentage points below the level 3 average (41%).

Headshot rate 39%−2 pp better than 39%
AWP share of kills 8%−3 pp better than 46%
K/D 0.94+0.02 better than 58%
Pistol kills per match 1.5
Knife kills 2 in 170 matches

Impact

Average
Damage and big rounds

MMM5 gets exactly 2 kills in 13.3 of 100 rounds. 1.1 percentage points above the level 3 average (12.2%).

2K rounds 13.3%+1.1 pp better than 76%
3K rounds 3.2%−0.2 pp better than 41%
MVPs per match 2.1+0.1 better than 67%
4Ks and aces 19x 4K, 1 ace in 170 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 4.2 utility damage per round from HEs and mollies. 0.7 above the level 3 average (3.5).

Utility hit rate 32%−2 pp better than 42%
Utility damage per round 4.2+0.7 better than 63%
Enemies flashed per round 0.25+0.02 better than 60%
Deaths per round 75%+1 pp better than 37%

Progress

One value per month, dashed line is the level 3 average
Whether MMM5 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 170 matches, all from the last 3 months.

Kills per round (K/R)

0.72
AugSepOct

Best month: August 2026 with 0.72.

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −56 ELO
21 matches · 38% win rate
On Dust 2 −30 ELO
55 matches · 49% win rate
On Wednesdays ±0 ELO, win rate 38%

MMM5 loses the most ELO on Inferno: −56 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.50 · Nuke
  2. Most kills in a match: 45 · Inferno
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
49% better than 51%
0.67 better than 41%
74.5 better than 39%
0.91 better than 36%
47% of 240 duels better than 45%
35% of 34 situations better than 46%
Anubis42
64% better than 89%
0.73 better than 74%
77.3 better than 55%
1.01 better than 73%
47% of 151 duels better than 42%
45% of 20 situations better than 76%
Ancient23
57% better than 75%
0.70 better than 59%
77.4 better than 55%
0.91 better than 42%
60% of 99 duels better than 96%
20% of 10 situations better than 12%
Inferno21
38% better than 13%
0.70 better than 63%
75.2 better than 49%
0.90 better than 40%
50% of 90 duels better than 61%
39% of 18 situations better than 54%
Mirage19
21% better than 1%
0.77 better than 88%
81.4 better than 80%
0.98 better than 67%
48% of 79 duels better than 54%
38% of 16 situations on par
Nuke5
20% -
0.72 -
74.8 -
1.09-
29% of 17 duels -
67% of 3 situations -
Cache4
50% -
0.72 -
75.3 -
0.97-
44% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MMM5 plays

Across 170 matches MMM5 averages K/R 0.71, ADR 76.4 and a rating of 0.94. Averages 15.4 kills per match with 39% headshots. The strongest map is Anubis with a 64% win rate in 42 matches. In 52 of 170 matches the rating was 1.10 or higher (31%), in 85 it was below 0.90. In 170 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: October 2026 at 0.98. MMM5 loses the most ELO on Inferno (−56 ELO, win rate 38%). Things go best on Ancient (+52 ELO, win rate 57%). Last 30 days: 88 matches, win rate 41%, net ELO −64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.