MKKIII
How does MKKIII play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
StrengthUtility and deaths
AverageProgress
One value per month, dashed line is the Level 6 averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.81. Last 3 months: 0.77 (at the start 0.70).
Rating, 1.00 is an average match
Best month: October 2026 with 1.16.
Damage per round (ADR)
Best month: September 2026 with 87.8. Last 3 months: 81.6 (at the start 75.1).
Share of headshot kills
Best month: September 2026 with 57%. Last 3 months: 56% (at the start 52%).
Matches won (win rate)
Best month: July 2026 with 58%. Last 3 months: 50% (at the start 44%).
Best month: August 2026 with 1,420. Last 3 months: 1,341 (at the start 1,219).
Rounds with first kill
Best month: September 2026 with 15%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 151 matches, each row based on 20+ matches.Where does the ELO go?
MKKIII loses the most ELO in match 3 of the day: −80 ELO, 43% wins
Records and milestones
from recorded matches- Most kills in a match: 41 · Mirage
- Highest rating in a match: 2.11 · Cache
- Longest win streak: 6 wins in a row · Anubis
Maps in detail
from the last 151 matchesCompared with players on the same level who have at least 15 matches on the map.
How MKKIII plays
Across 151 matches MKKIII averages K/R 0.76 and ADR 80.3; the rating across the 53 rated matches is 1.10. Biggest strength: Headshot rate at 55%. That is better than 93% of players on level 6. Most room to improve: Clutch 1v1 won at 29%. That is better than only 12% of players on level 6. On average 16.9 kills per match, 55% of them headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 29 of 53 matches the rating was 1.10 or higher (55%), in 16 it was below 0.90. In 116 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: October 2026 at 1.16. MKKIII loses the most ELO in match 3 of the day (−80 ELO, win rate 43%). Things go best on Anubis (+25 ELO, win rate 60%). Improved over the last three months: K/R +0.07, ADR +6.5, Headshots +4 pp, Win rate +6 pp, ELO +122. Last 30 days: 33 matches, win rate 52%, ELO balance +57.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.