MJK1337

Poland
182 matches tracked 44 matches in 30 days
Last updated:

How does MJK1337 play?

Rating 0.93 (from 132 matches) K/R 0.71 ADR 79.5 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 132 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 12% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 46%−4 pp · Ø 50% better than 16%

Clutch

Weakness
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 17%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 24%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 50%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.01).

Headshot rate 48%+1 pp · Ø 47% better than 56%
AWP share of kills 4%−6 pp · Ø 10% better than 27%
K/D 0.95−0.06 · Ø 1.01 better than 30%
Pistol kills per match 2.8
Knife kills 3 in 182 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (3.9%).

2K rounds 12.5%−0.7 pp · Ø 13.2% better than 32%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 29%
MVPs per match 2.2−0.1 · Ø 2.3 better than 48%
4Ks and aces 23x 4K, 1 ace in 128 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 4.8+0.5 · Ø 4.3 better than 66%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 76%
Deaths per round 75%+3 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +700
= Stayed the same
ADR at 77.5, Headshots at 47%
▼ Got worse
K/R −0.06, Win rate −15 pp

Aug to Oct 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.69
DecJanFebMarAprMayJunJulAugSepOct

Best month: April 2026 with 0.86. Last 3 months: 0.68 (at the start 0.74). Slightly below the average (0.73).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −102 ELO
44 matches · 55% win rate
In match 2 of the day +7 ELO
33 matches · 45% win rate
On Saturdays +20 ELO, win rate 39%

MJK1337 loses the most ELO on Dust 2: −102 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Highest rating in a match: 2.23 · Cache
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
57% better than 74%
0.72 better than 46%
81.2 better than 57%
0.91 better than 16%
46% of 252 duels better than 26%
27% of 30 situations better than 21%
Dust 244
55% better than 69%
0.65 better than 14%
75.2 better than 26%
0.87 better than 7%
46% of 134 duels better than 23%
40% of 15 situations better than 61%
Ancient18
44% better than 27%
0.80 better than 80%
85.9 better than 74%
1.08 better than 75%
54% of 98 duels better than 67%
36% of 14 situations better than 46%
Anubis18
22% better than 1%
0.68 better than 26%
76.1 better than 30%
0.80 better than 1%
34% of 79 duels better than 2%
33% of 9 situations better than 40%
Inferno17
65% better than 88%
0.75 better than 69%
82.9 better than 73%
1.01-
42% of 33 duels better than 11%
25% of 4 situations better than 25%
Cache13
69% -
0.80 -
87.8 -
1.14-
53% of 59 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MJK1337 plays

Across 182 matches MJK1337 averages K/R 0.71 and ADR 79.5; the rating across the 132 rated matches is 0.93. Most room to improve: Opening duels won at 46%, better than only 16% of level 8 players. Averages 15.0 kills per match with 48% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 36 of 132 matches the rating was 1.10 or higher (27%), in 69 it was below 0.90. In 128 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: August 2026 at 0.95. MJK1337 loses the most ELO on Dust 2 (−102 ELO, win rate 55%). Things go best on Mirage (+108 ELO, win rate 57%). Improved over the last three months: ELO +700. Got weaker: K/R −0.06, Win rate −15 pp. Unchanged in recent months: ADR at 77.5, Headshots at 47%. Last 30 days: 44 matches, win rate 48%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.