MJF116

RO
112 matches tracked 11 matches in 30 days
ELO
2,095
Peak across the last 112 matches: 2,210
Rank SEA ▼ 1,102 places
#4,490
RO #3 in RO
30 days · prev. #3,388 · best #3,382
Last updated:

How does MJF116 play?

Rating 0.89 (from 91 matches) K/R 0.64 ADR 75.8 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 91 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 11% normal 0.90 to 1.09 25% weak 0.75 to 0.89 22% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 43%−8 pp · Ø 51% better than 4%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 90%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 13%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 29%

Weapons and aim

Weakness
Where do the kills come from?

0.85 K/D and so clearly below the average (1.02).

Headshot rate 44%−6 pp · Ø 50% better than 19%
AWP share of kills 4%−7 pp · Ø 11% better than 26%
K/D 0.85−0.17 · Ø 1.02 better than 2%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.1%).

2K rounds 12.2%−1.1 pp · Ø 13.3% better than 21%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 5%
MVPs per match 2.0−0.3 · Ø 2.3 better than 19%
4Ks and aces 11x 4K, 0 aces in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.29).

Utility hit rate 31%−5 pp · Ø 36% better than 23%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 35%
Enemies flashed per round 0.50+0.21 · Ø 0.29 better than 92%
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Headshots +9 pp, ELO +50
= Stayed the same
Rating at 0.90, ADR at 76.9
▼ Got worse
Win rate −8 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: August 2026 with 0.66. Last 3 months: 0.65 (at the start 0.61). Clearly below the average (0.73).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −51 ELO
35 matches · 51% win rate
In match 2 of the day −51 ELO
36 matches · 44% win rate

MJF116 loses the most ELO on Mirage: −51 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.56 · Mirage
  2. Most kills in a match: 37 · Ancient
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
51% right on the average
0.65 better than 13%
77.4 better than 35%
0.88 better than 9%
39% of 153 duels better than 4%
44% of 9 situations better than 69%
Dust 226
42% better than 18%
0.58 better than 2%
70.5 better than 7%
0.86 better than 5%
37% of 84 duels better than 2%
53% of 15 situations better than 85%
Ancient21
48% better than 35%
0.68 better than 20%
77.6 better than 30%
0.96 better than 26%
60% of 53 duels better than 89%
38% of 8 situations right on the average
Anubis13
77% -
0.59 -
73.9 -
0.81-
34% of 38 duels -
40% of 5 situations -
Inferno10
50% -
0.64 -
79.4 -
0.97-
50% of 20 duels -
50% of 2 situations -
Cache4
25% -
0.60 -
69.8 -
0.84-
36% of 14 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How MJF116 plays

Across 112 matches MJF116 averages K/R 0.64 and ADR 75.8; the rating across the 91 rated matches is 0.89. Biggest strength: Clutch 1v1 won at 48%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: K/D at 0.85, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.1 kills per match with 44% headshots. The strongest map is Anubis with a 77% win rate in 13 matches. In 18 of 91 matches the rating was 1.10 or higher (20%), in 50 it was below 0.90. In 68 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: August 2026 at 0.91. MJF116 loses the most ELO on Mirage (−51 ELO, win rate 51%). Things go best in match 1 of the day (+50 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +50 ELO. Improved over the last three months: K/R +0.04, Headshots +9 pp, ELO +50. Got weaker: Win rate −8 pp. Unchanged in recent months: Rating at 0.90, ADR at 76.9. Last 30 days: 11 matches, win rate 27%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.