MIZORI

Denmark
On FACEIT since 2018 297 matches tracked 58 matches in 30 days
Last updated:

How does MIZORI play?

Rating 0.86 (from 233 matches) K/R 0.62 ADR 68.8 from 297 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1% on level 10
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 44%
Rating spread from 233 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 10% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 39%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (233 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 43%−8 pp better than 3%

Clutch

Weakness
Last one alive
Clutch 1v1 won 36%−4 pp better than 37%
Clutch 1v2 won 13%−8 pp better than 7%
Clutch kills per match 1.2−0.4 better than 12%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 31%
AWP share of kills 4%−7 pp better than 25%
K/D 0.86−0.18 better than 2%
Pistol kills per match 2.4
Knife kills 1 in 297 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.3%−3.1 pp better than 1%
Rounds with 3K 2.4%−1.7 pp better than 1%
MVPs per match 1.7−0.7 better than 2%
4Ks and aces 31x 4K, 3 aces in 233 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 66%
Utility damage per round 4.8+0.7 better than 69%
Enemies flashed per round 0.29−0.01 better than 49%
Rounds with a death 72%+1 pp better than 42%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.61
DecJanFebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.75.

Patterns

From the last 297 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −105 ELO
67 matches · 52% wins
On Cache −75 ELO
24 matches · 46% wins
On Saturdays −13 ELO, win rate 42%

MIZORI loses the most ELO on Anubis: −105 ELO, 52% wins

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Inferno
  2. Highest rating in a match: 1.78 · Anubis
  3. Most kills in a match: 35 · Anubis

Maps in detail

from the last 297 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient88
58% better than 66%
0.61 better than 3%
68.1 better than 2%
0.87 better than 5%
43% of 301 duels better than 11%
34% of 32 situations better than 41%
Anubis67
52% better than 45%
0.66 better than 13%
72.3 better than 9%
0.93 better than 15%
50% of 228 duels better than 38%
38% of 34 situations better than 48%
Inferno56
50% better than 38%
0.58 better than 1%
67.7 better than 2%
0.82 better than 1%
44% of 193 duels better than 10%
46% of 24 situations better than 70%
Nuke31
52% better than 35%
0.56 better than 1%
62.5 better than 1%
0.77 better than 1%
39% of 75 duels better than 3%
27% of 15 situations better than 20%
Cache24
46% -
0.62 -
66.2 -
0.81-
38% of 91 duels -
40% of 10 situations -
Mirage14
64% -
0.69 -
76.0 -
0.87-
42% of 31 duels -
40% of 5 situations -
Dust 210
60% -
0.65 -
72.6 -
0.82-
26% of 23 duels -
60% of 5 situations -
Vertigo4
25% -
0.56 -
63.4 -
0.78-
29% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MIZORI plays

Across 297 matches MIZORI averages K/R 0.62 and ADR 68.8; the rating across the 233 rated matches is 0.86. Most room to improve: Rating at 0.86. That is better than only 1% of players on level 10. On average 13.3 kills per match, 47% of them headshots. The strongest map is Mirage with a 64% win rate in 14 matches. In 44 of 233 matches the rating was 1.10 or higher (19%), in 130 it was below 0.90. In 233 matches with detailed stats: 31 4Ks and 3 aces. Best month by rating: August 2026 at 0.89. MIZORI loses the most ELO on Anubis (−105 ELO, win rate 52%). Things go best on Inferno (+285 ELO, win rate 50%). Last 30 days: 58 matches, win rate 59%, ELO balance +247.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.