MGClose

KR
81 matches tracked 47 matches in 30 days
Last updated:

How does MGClose play?

Rating 1.03 K/R 0.75 ADR 79.8 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 10
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 81 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 10%−1.0 pp better than 44%
Opening duels won 50%−1 pp better than 39%

Clutch

Average
Last one alive
Clutch 1v1 won 45%+6 pp better than 84%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 64%
AWP share of kills 2%−9 pp better than 12%
K/D 1.05+0.02 better than 55%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds
Rounds with 2K 13.7%+0.4 pp better than 56%
Rounds with 3K 4.1%0.0 pp level
MVPs per match 2.30.0 level
4Ks and aces 11x 4K, 0 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 83%
Utility damage per round 4.2+0.1 better than 55%
Enemies flashed per round 0.31+0.01 better than 56%
Rounds with a death 71%0.0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.75
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.78.

Patterns

From the last 81 matches, each row based on 20+ matches.

Where does the ELO go?

In match 1 of the day −25 ELO
31 matches · 52% wins
On Dust 2 −21 ELO
23 matches · 43% wins

MGClose loses the most ELO in match 1 of the day: −25 ELO, 52% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Ancient
  2. Highest rating in a match: 1.70 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 223
43% better than 19%
0.75 better than 56%
82.3 better than 58%
1.03 better than 46%
53% of 81 duels better than 60%
63% of 16 situations better than 95%
Mirage20
60% better than 79%
0.65 better than 12%
72.2 better than 12%
0.91 better than 13%
46% of 109 duels better than 21%
33% of 3 situations better than 35%
Ancient15
53% level
0.85 better than 89%
88.9 better than 83%
1.17 better than 85%
56% of 75 duels better than 76%
20% of 10 situations better than 12%
Anubis9
67% –
0.73 –
79.6 –
1.00–
54% of 28 duels –
25% of 8 situations –
Cache8
88% –
0.74 –
76.3 –
1.06–
41% of 39 duels –
67% of 3 situations –
Nuke5
80% –
0.85 –
78.6 –
1.20–
50% of 12 duels –
100% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How MGClose plays

Across 81 matches MGClose averages K/R 0.75, ADR 79.8 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 45%. That is better than 84% of players on level 10. On average 16.4 kills per match, 53% of them headshots. The strongest map is Mirage with a 60% win rate in 20 matches. In 32 of 81 matches the rating was 1.10 or higher (40%), in 29 it was below 0.90. In 81 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: October 2026 at 1.06. MGClose loses the most ELO in match 1 of the day (−25 ELO, win rate 52%). Things go best on Mirage (+52 ELO, win rate 60%). Last 30 days: 47 matches, win rate 60%, ELO balance −29.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.