MEGASANEKKKK

Russia
59 matches tracked 59 matches in 30 days
Last updated:

How does MEGASANEKKKK play?

Rating 1.04 K/R 0.75 ADR 80.4 from 59 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 59 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 29% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 20%
better than most on level 5 about average weaker than most
Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 26%
Opening duels won 48%−2 pp · Ø 50% better than 44%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 26%−12 pp · Ø 38% better than 7%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 30%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (0.97).

Headshot rate 45%+1 pp · Ø 44% better than 58%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.05+0.08 · Ø 0.97 better than 84%
Pistol kills per match 2.2
Knife kills 3 in 59 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (12.8%).

2K rounds 14.3%+1.5 pp · Ø 12.8% better than 86%
3K rounds 3.7%0.0 pp · Ø 3.7% right on the average
MVPs per match 2.3+0.1 · Ø 2.2 better than 75%
4Ks and aces 12x 4K, 0 aces in 59 matches

Utility and deaths

Average
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (3.9).

Utility hit rate 28%−7 pp · Ø 35% better than 14%
Utility damage per round 1.9−2.0 · Ø 3.9 better than 9%
Enemies flashed per round 0.17−0.07 · Ø 0.24 better than 30%
Deaths per round 71%−2 pp · Ø 73% better than 81%

Progress

One value per month, dashed line is the level 5 average
Whether MEGASANEKKKK is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 59 matches, all from the last 3 months.

Kills per round (K/R)

0.77
SepOct

Patterns

From the last 59 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −4 ELO, win rate 36%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.27 · Mirage
  3. Most kills in a match: 27 · Ancient

Maps in detail

from the last 59 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
63% better than 91%
0.79 better than 88%
85.0 better than 85%
1.12 better than 92%
43% of 56 duels better than 18%
47% of 15 situations better than 75%
Dust 217
29% better than 2%
0.68 better than 39%
77.1 better than 44%
0.94 better than 38%
47% of 62 duels better than 38%
0% of 10 situations better than 1%
Ancient10
40% -
0.82 -
80.0 -
1.16-
58% of 43 duels -
20% of 5 situations -
Nuke6
33% -
0.70 -
77.1 -
0.95-
57% of 14 duels -
33% of 3 situations -
Anubis3
0% -
0.71 -
72.6 -
0.89-
39% of 18 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MEGASANEKKKK plays

Across 59 matches MEGASANEKKKK averages K/R 0.75, ADR 80.4 and a rating of 1.04. Biggest strength: Rating at 1.04, better than 82% of level 5 players. Most room to improve: Clutch 1v1 won at 26%, better than only 7% of level 5 players. Averages 15.8 kills per match with 45% headshots. The strongest map is Mirage with a 63% win rate in 19 matches. In 27 of 59 matches the rating was 1.10 or higher (46%), in 20 it was below 0.90. In 59 matches with detailed stats: 12 4Ks and 0 aces. Things go best from match 5 of the day (±0 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate. Last 30 days: 59 matches, win rate 44%, net ELO −57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.