MAXi_i

Poland
226 matches tracked 65 matches in 30 days
Last updated:

How does MAXi_i play?

Rating 0.95 (from 152 matches) K/R 0.68 ADR 78.0 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15% on level 10
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 47%
Rating spread from 152 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 20% weak 0.75 to 0.89 22% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 41%−10 pp better than 1%

Clutch

Weakness
Last one alive
Clutch 1v1 won 32%−8 pp better than 18%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.0−0.6 better than 4%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 43%−8 pp better than 14%
AWP share of kills 2%−9 pp better than 13%
K/D 0.91−0.13 better than 10%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds
Rounds with 2K 12.2%−1.2 pp better than 18%
Rounds with 3K 3.9%−0.2 pp better than 41%
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 25x 4K, 2 aces in 152 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 4.8+0.7 better than 69%
Enemies flashed per round 0.24−0.06 better than 34%
Rounds with a death 75%+4 pp better than 12%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.04
= Stayed the same
ADR at 78.8, Headshots at 43%, Win rate at 49%
▼ Got worse
ELO −96

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.70 (at the start 0.66).

Patterns

From the last 226 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day −82 ELO
22 matches · 41% wins
On Anubis −56 ELO
33 matches · 48% wins
Between 12:00 and 18:00 −5 ELO, win rate 41%
On Saturdays −147 ELO, win rate 41%

MAXi_i loses the most ELO in match 4 of the day: −82 ELO, 41% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.62 · Mirage
  2. Most kills in a match: 38 · Ancient
  3. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
52% level
0.69 better than 24%
78.1 better than 34%
0.97 better than 27%
46% of 371 duels better than 20%
36% of 33 situations better than 43%
Inferno43
42% better than 18%
0.68 better than 18%
78.3 better than 29%
1.00 better than 29%
45% of 159 duels better than 12%
40% of 15 situations level
Anubis33
48% better than 33%
0.65 better than 10%
75.3 better than 18%
0.80 better than 1%
39% of 126 duels better than 2%
32% of 22 situations better than 32%
Cache27
52% -
0.69 -
78.4 -
0.89-
44% of 121 duels -
29% of 14 situations -
Ancient14
50% -
0.80 -
86.9 -
1.10-
43% of 69 duels -
25% of 8 situations -
Nuke8
88% -
0.65 -
74.6 -
1.13-
43% of 28 duels -
38% of 8 situations -
Dust 26
50% -
0.59 -
70.2 -
0.80-
44% of 25 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MAXi_i plays

Across 226 matches MAXi_i averages K/R 0.68 and ADR 78.0; the rating across the 152 rated matches is 0.95. Most room to improve: Opening duels won at 41%. That is better than only 1% of players on level 10. On average 14.8 kills per match, 43% of them headshots. The strongest map is Mirage with a 52% win rate in 91 matches. In 41 of 152 matches the rating was 1.10 or higher (27%), in 81 it was below 0.90. In 152 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: August 2026 at 0.99. MAXi_i loses the most ELO in match 4 of the day (−82 ELO, win rate 41%). Things go best in match 2 of the day (+146 ELO, win rate 55%). Improved over the last three months: K/R +0.04. Got weaker: ELO −96. Unchanged in recent months: ADR at 78.8, Headshots at 43%, Win rate at 49%. Last 30 days: 65 matches, win rate 45%, ELO balance −81.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.