MATOOOOOOO

Russia
260 matches tracked 112 matches in 30 days
Last updated:

How does MATOOOOOOO play?

Rating 0.97 K/R 0.69 ADR 75.7 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23% on level 10
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 260 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 25%
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 43%
Opening duels won 49%−2 pp better than 29%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−4 pp better than 37%
Clutch 1v2 won 18%−3 pp better than 28%
Clutch kills per match 1.3−0.3 better than 19%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 71%
AWP share of kills 7%−4 pp better than 40%
K/D 0.97−0.07 better than 25%
Pistol kills per match 3.2
Knife kills 1 in 260 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 13.0%−0.4 pp better than 36%
Rounds with 3K 3.4%−0.7 pp better than 19%
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 32x 4K, 1 ace in 260 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 5.1+1.0 better than 75%
Enemies flashed per round 0.34+0.04 better than 64%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
Whether MATOOOOOOO is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 260 matches, all from the last 3 months.

Kills per round (K/R)

0.74
AugSepOct

Best month: October 2026 with 0.74.

Patterns

From the last 260 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −90 ELO
30 matches · 60% wins
On Inferno −17 ELO
44 matches · 68% wins
Between 18:00 and 24:00 −237 ELO, win rate 43%
On Mondays −15 ELO, win rate 35%

MATOOOOOOO loses the most ELO on Anubis: −90 ELO, 60% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Highest rating in a match: 1.94 · Dust 2
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
53% better than 53%
0.71 better than 34%
76.3 better than 25%
1.00 better than 37%
51% of 294 duels better than 47%
31% of 52 situations better than 30%
Ancient52
50% better than 38%
0.70 better than 26%
76.7 better than 23%
0.97 better than 25%
49% of 248 duels better than 33%
42% of 24 situations better than 59%
Inferno44
68% better than 88%
0.70 better than 25%
76.7 better than 19%
1.01 better than 34%
50% of 225 duels better than 40%
62% of 13 situations better than 91%
Mirage44
45% better than 23%
0.67 better than 16%
73.4 better than 14%
0.91 better than 11%
49% of 194 duels better than 34%
42% of 19 situations better than 61%
Anubis30
60% better than 74%
0.67 better than 15%
74.0 better than 13%
0.95 better than 20%
46% of 114 duels better than 17%
20% of 15 situations better than 10%
Cache11
27% -
0.72 -
80.0 -
0.93-
47% of 58 duels -
20% of 5 situations -
Nuke4
50% -
0.62 -
68.2 -
0.85-
53% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MATOOOOOOO plays

Across 260 matches MATOOOOOOO averages K/R 0.69, ADR 75.7 and a rating of 0.97. Biggest strength: Utility damage per round at 5.1. That is better than 75% of players on level 10. Most room to improve: Rounds with 3K at 3.4%. That is better than only 19% of players on level 10. On average 15.2 kills per match, 54% of them headshots. The strongest map is Inferno with a 68% win rate in 44 matches. In 82 of 260 matches the rating was 1.10 or higher (32%), in 108 it was below 0.90. In 260 matches with detailed stats: 32 4Ks and 1 aces. Best month by rating: October 2026 at 1.01. MATOOOOOOO loses the most ELO on Anubis (−90 ELO, win rate 60%). Things go best on Mirage (+124 ELO, win rate 45%). Last 30 days: 112 matches, win rate 52%, ELO balance +91.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.