M9_1

TL
On FACEIT since 2017 279 matches tracked 103 matches in 30 days
Last updated:

How does M9_1 play?

Rating 1.09 (from 229 matches) K/R 0.79 ADR 85.6 from 279 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 229 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (229 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 54%+4 pp · Ø 50% better than 70%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.09+0.09 · Ø 1.00 better than 66%
Pistol kills per match 2.8
Knife kills 1 in 279 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.0%).

2K rounds 14.7%+1.6 pp · Ø 13.1% better than 78%
3K rounds 4.9%+0.9 pp · Ø 4.0% better than 78%
MVPs per match 2.3+0.1 · Ø 2.2 better than 46%
4Ks and aces 39x 4K, 5 aces in 229 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 61%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 57%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, ADR +4.0
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −10 pp

Aug to Oct 2026 compared with Mar 2026.

Kills per round (K/R)

0.74
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.80 (at the start 0.74). Clearly above the average (0.72).

Patterns

From the last 279 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −103 ELO
49 matches · 55% win rate
On Mirage −50 ELO
83 matches · 51% win rate
On Thursdays −49 ELO, win rate 32%

M9_1 loses the most ELO on Ancient: −103 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 2.53 · Anubis
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 279 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
51% better than 46%
0.81 better than 79%
88.6 better than 83%
1.09 better than 68%
53% of 304 duels better than 60%
35% of 37 situations better than 38%
Dust 257
32% better than 3%
0.74 right on the average
79.7 better than 44%
1.03 right on the average
49% of 168 duels better than 38%
40% of 30 situations better than 55%
Anubis51
57% better than 66%
0.81 better than 80%
87.9 better than 81%
1.12 better than 76%
57% of 197 duels better than 77%
21% of 34 situations better than 11%
Ancient49
55% better than 60%
0.79 better than 70%
87.0 better than 77%
1.11 better than 75%
53% of 187 duels better than 58%
39% of 18 situations better than 52%
Nuke26
46% better than 18%
0.82 better than 73%
84.1 better than 61%
1.15 better than 74%
59% of 87 duels better than 80%
57% of 14 situations better than 89%
Cache6
33% -
0.73 -
87.4 -
1.04-
55% of 38 duels -
0% of 4 situations -
Inferno5
60% -
0.71 -
75.2 -
1.25-
45% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How M9_1 plays

Across 279 matches M9_1 averages K/R 0.79 and ADR 85.6; the rating across the 229 rated matches is 1.09. Biggest strength: 3K rounds at 4.9%, better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 45% headshots. The strongest map is Anubis with a 57% win rate in 51 matches. In 106 of 229 matches the rating was 1.10 or higher (46%), in 66 it was below 0.90. In 229 matches with detailed stats: 39 4Ks and 5 aces. Best month by rating: September 2026 at 1.15. M9_1 loses the most ELO on Ancient (−103 ELO, win rate 55%). Things go best on Dust 2 (+18 ELO, win rate 32%). Match no. 2 of the day goes best: 57% win rate, +8 ELO. Improved over the last three months: K/R +0.06, ADR +4.0. Got weaker: Headshots −2 pp, Win rate −10 pp. Last 30 days: 103 matches, win rate 50%, net ELO −128.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.