M7madd

AE
174 matches tracked 41 matches in 30 days
Last updated:

How does M7madd play?

Rating 0.82 (from 53 matches) K/R 0.57 ADR 63.3 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1% on level 10
0.82
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.24 ConsistencyShare of matches with at least a normal rating (0.90 and up). 40%
Rating spread from 53 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 4% good 1.10 to 1.29 9% normal 0.90 to 1.09 26% weak 0.75 to 0.89 26% very weak below 0.75 34%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. Higher headshot rate than the level 10 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 6%−5 pp better than 3%
Opening duels won 41%−10 pp better than 1%

Clutch

Strength
Last one alive
Clutch 1v1 won 45%+6 pp better than 84%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 1.9+0.3 better than 76%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 60%+9 pp better than 93%
AWP share of kills 2%−9 pp better than 12%
K/D 0.81−0.22 better than 1%
Pistol kills per match 2.7
Knife kills 6 in 172 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.7%−2.6 pp better than 3%
Rounds with 3K 2.2%−1.9 pp better than 1%
MVPs per match 1.8−0.5 better than 4%
4Ks and aces 16x 4K, 3 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 3.9−0.2 better than 46%
Enemies flashed per round 0.28−0.02 better than 47%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.05, Win rate +4 pp
= Stayed the same
ADR at 64.0, ELO at 2,060
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.56
MayJunJulAugSepOct

Best month: August 2026 with 0.61. Last 3 months: 0.59 (at the start 0.54).

Patterns

From the last 172 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
38 matches · 45% wins
On Tuesdays +24 ELO, win rate 36%

M7madd loses the most ELO in match 2 of the day: ±0 ELO, 45% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.39 · Nuke
  2. Longest win streak: 8 wins in a row · Nuke
  3. Most kills in a match: 31 · Ancient

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis38
55% better than 60%
0.59 better than 2%
64.0 better than 1%
0.81-
39% of 104 duels better than 3%
43% of 23 situations better than 62%
Nuke31
52% better than 35%
0.54 better than 1%
60.5 better than 1%
0.82-
34% of 90 duels better than 1%
43% of 14 situations better than 57%
Ancient29
55% better than 58%
0.57 better than 1%
61.1 better than 1%
0.77-
40% of 80 duels better than 4%
59% of 17 situations better than 93%
Mirage23
48% better than 35%
0.59 better than 2%
65.5 better than 1%
0.91-
44% of 77 duels better than 13%
18% of 17 situations better than 5%
Cache18
67% -
0.57 -
62.7 -
0.91-
53% of 38 duels -
11% of 9 situations -
Dust 218
67% better than 92%
0.63 better than 8%
67.5 better than 3%
0.66-
45% of 51 duels better than 19%
64% of 14 situations better than 96%
Inferno6
33% -
0.59 -
65.1 -
1.27-
67% of 12 duels -
50% of 2 situations -
Overpass5
80% -
0.57 -
65.2 -
-
75% of 4 duels -
-
Vertigo4
50% -
0.47 -
61.4 -
0.64-
38% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How M7madd plays

Across 172 matches M7madd averages K/R 0.57 and ADR 63.3; the rating across the 53 rated matches is 0.82. Biggest strength: Headshot rate at 60%. That is better than 93% of players on level 10. Most room to improve: Rating at 0.82. That is better than only 1% of players on level 10. On average 12.8 kills per match, 60% of them headshots. The strongest map is Cache with a 67% win rate in 18 matches. In 7 of 53 matches the rating was 1.10 or higher (13%), in 32 it was below 0.90. In 123 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: September 2026 at 0.82. M7madd loses the most ELO in match 2 of the day (±0 ELO, win rate 45%). Things go best on Mirage (+21 ELO, win rate 48%). Improved over the last three months: K/R +0.05, Win rate +4 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: ADR at 64.0, ELO at 2,060. Last 30 days: 41 matches, win rate 61%, ELO balance +44.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.