M5PEEK--

CN
On FACEIT since 2024 205 matches tracked 32 matches in 30 days
Last updated:
Next update possible in 1h 14m

How does M5PEEK-- play?

Rating 1.08 K/R 0.80 ADR 87.2 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 205 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryMulti-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 55%+4 pp · Ø 51% better than 81%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 28%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 29%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 91%
AWP share of kills 13%+2 pp · Ø 11% better than 69%
K/D 1.06+0.04 · Ø 1.02 better than 64%
Pistol kills per match 3.1
Knife kills 7 in 205 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.1%).

2K rounds 14.9%+1.6 pp · Ø 13.3% better than 84%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 88%
MVPs per match 2.6+0.3 · Ø 2.3 better than 82%
4Ks and aces 29x 4K, 1 ace in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 29%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 31%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 60%
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05
= Stayed the same
K/R at 0.81, ADR at 88.9, Headshots at 58%, Win rate at 50%
▼ Got worse
ELO −150

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.90. Last 3 months: 0.81 (at the start 0.79). Clearly above the average (0.73).

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −44 ELO
27 matches · 37% win rate
On Thursdays ±0 ELO, win rate 33%

M5PEEK-- loses the most ELO in match 4 of the day: −44 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Mirage
  2. Most kills in a match: 51 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
46% better than 30%
0.80 better than 79%
88.2 better than 83%
1.07 better than 66%
50% of 401 duels better than 46%
33% of 30 situations better than 36%
Dust 255
58% better than 73%
0.85 better than 91%
91.3 better than 91%
1.17 better than 87%
58% of 325 duels better than 85%
45% of 33 situations better than 69%
Ancient37
59% better than 72%
0.80 better than 77%
87.3 better than 80%
1.08 better than 67%
54% of 213 duels better than 67%
33% of 15 situations better than 37%
Anubis25
48% better than 35%
0.77 better than 67%
81.7 better than 59%
1.04 better than 56%
60% of 152 duels better than 90%
22% of 9 situations better than 14%
Inferno10
20% -
0.76 -
83.8 -
1.00-
48% of 62 duels -
50% of 12 situations -
Cache9
33% -
0.72 -
83.8 -
0.96-
54% of 50 duels -
25% of 4 situations -
Nuke6
67% -
0.67 -
69.6 -
0.90-
56% of 25 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How M5PEEK-- plays

Across 205 matches M5PEEK-- averages K/R 0.80, ADR 87.2 and a rating of 1.08. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 58% headshots. The strongest map is Ancient with a 59% win rate in 37 matches. In 96 of 205 matches the rating was 1.10 or higher (47%), in 72 it was below 0.90. In 111 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: August 2026 at 1.26. M5PEEK-- loses the most ELO in match 4 of the day (−44 ELO, win rate 37%). Things go best from match 5 of the day (+49 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, +49 ELO. Improved over the last three months: Rating +0.05. Got weaker: ELO −150. Unchanged in recent months: K/R at 0.81, ADR at 88.9, Headshots at 58%, Win rate at 50%. Last 30 days: 32 matches, win rate 50%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.