M4ZAL

IL
145 matches tracked 12 matches in 30 days
ELO ▼ 39
2,678
30-day peak: 2,738
Rank NA ▲ 70 places
#825
#9 in IL
30 days · before #895 · best #815
Last updated:

How does M4ZAL play?

Rating 1.03 (from 47 matches) K/R 0.70 ADR 78.0 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 10
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.25 ConsistencyShare of matches with at least a normal rating (0.90 and up). 77%
Rating spread from 47 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 45% weak 0.75 to 0.89 13% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 1v1 and 1v2 wins than the level 10 average.
AWPerClutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 58%+7 pp better than 91%

Clutch

Strength
Last one alive
Clutch 1v1 won 37%−2 pp better than 41%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 2.0+0.4 better than 83%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−7 pp better than 16%
AWP share of kills 29%+18 pp better than 95%
K/D 1.07+0.04 better than 62%
Pistol kills per match 2.9
Knife kills 1 in 145 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 13.3%0.0 pp level
Rounds with 3K 3.5%−0.6 pp better than 23%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 10x 4K, 1 ace in 61 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 79%
Utility damage per round 5.5+1.4 better than 83%
Enemies flashed per round 0.40+0.10 better than 78%
Rounds with a death 66%−5 pp better than 96%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +7 pp, ELO +214
= Stayed the same
K/R at 0.71, ADR at 78.6, Headshots at 44%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.71 (at the start 0.69).

Patterns

From the last 145 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −180 ELO
37 matches · 49% wins
In match 3 of the day −39 ELO
26 matches · 46% wins
On Sundays −71 ELO, win rate 44%

M4ZAL loses the most ELO on Dust 2: −180 ELO, 49% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.75 · Anubis
  2. Recorded match no. 100 · Cache
  3. Longest win streak: 6 wins in a row · Mirage
  4. Most kills in a match: 30 · Mirage

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
50% better than 42%
0.67 better than 18%
74.8 better than 20%
0.95-
60% of 134 duels better than 91%
38% of 34 situations level
Dust 237
49% better than 38%
0.70 better than 30%
77.1 better than 30%
1.02 better than 42%
60% of 132 duels better than 88%
35% of 34 situations better than 41%
Anubis28
50% better than 42%
0.70 better than 28%
77.4 better than 30%
1.01-
51% of 98 duels level
50% of 18 situations better than 77%
Ancient18
56% better than 62%
0.69 better than 22%
80.6 better than 45%
1.03-
65% of 62 duels better than 98%
31% of 16 situations better than 36%
Cache15
60% -
0.77 -
85.9 -
1.11-
59% of 41 duels -
20% of 10 situations -
Inferno5
80% -
0.80 -
83.9 -
1.07-
53% of 17 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How M4ZAL plays

Across 145 matches M4ZAL averages K/R 0.70 and ADR 78.0; the rating across the 47 rated matches is 1.03. Biggest strength: Rounds with a death at only 66%, where lower is better. That is better than 96% of players on level 10. Most room to improve: Headshot rate at 44%. That is better than only 16% of players on level 10. On average 15.2 kills per match, 44% of them headshots. The strongest map is Cache with a 60% win rate in 15 matches. In 15 of 47 matches the rating was 1.10 or higher (32%), in 11 it was below 0.90. In 61 matches with detailed stats: 10 4Ks and 1 aces. Best month by rating: August 2026 at 1.05. M4ZAL loses the most ELO on Dust 2 (−180 ELO, win rate 49%). Things go best from match 5 of the day (+30 ELO, win rate 70%). Improved over the last three months: Win rate +7 pp, ELO +214. Unchanged in recent months: K/R at 0.71, ADR at 78.6, Headshots at 44%. Last 30 days: 12 matches, win rate 50%, ELO balance +23.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.