M4RZe-

Ukraine
131 matches tracked 64 matches in 30 days
Last updated:

How does M4RZe- play?

Rating 0.97 (from 130 matches) K/R 0.72 ADR 82.6 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 130 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 10% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 27%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 47%−4 pp · Ø 51% better than 20%

Clutch

Average
Last one alive

11% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 11%−28 pp · Ø 39% better than 1%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 28%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 29%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (50%).

Headshot rate 39%−11 pp · Ø 50% better than 6%
AWP share of kills 21%+10 pp · Ø 11% better than 88%
K/D 0.94−0.08 · Ø 1.02 better than 19%
Pistol kills per match 2.4
Knife kills 1 in 131 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 12.5%−0.8 pp · Ø 13.3% better than 27%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 15x 4K, 3 aces in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 29%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 44%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 57%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, ELO +287
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.14, Rating −0.25, ADR −14.2, Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.69 (at the start 0.83). Slightly below the average (0.73).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −129 ELO
33 matches · 55% win rate
On Mirage −74 ELO
29 matches · 48% win rate
In match 4 of the day −61 ELO
20 matches · 40% win rate

M4RZe- loses the most ELO on Dust 2: −129 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Ancient
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.00 · Inferno

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
55% better than 61%
0.71 better than 36%
83.8 better than 68%
0.94 better than 20%
50% of 206 duels better than 44%
7% of 14 situations better than 2%
Mirage29
48% better than 38%
0.74 right on the average
84.4 better than 71%
0.99 better than 38%
43% of 173 duels better than 11%
33% of 9 situations better than 36%
Ancient24
54% better than 56%
0.73 better than 46%
81.4 better than 52%
0.99 better than 37%
55% of 133 duels better than 73%
0% of 7 situations better than 1%
Cache14
14% -
0.65 -
81.0 -
0.88-
43% of 68 duels -
33% of 3 situations -
Inferno12
58% -
0.75 -
86.6 -
1.02-
58% of 72 duels -
0% of 4 situations -
Nuke9
44% -
0.75 -
81.5 -
1.06-
49% of 35 duels -
0% of 4 situations -
Anubis8
50% -
0.62 -
74.7 -
0.91-
29% of 28 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How M4RZe- plays

Across 131 matches M4RZe- averages K/R 0.72 and ADR 82.6; the rating across the 130 rated matches is 0.97. Biggest strength: Rounds with first kill at 12%, better than 77% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 11%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 39% headshots. The strongest map is Inferno with a 58% win rate in 12 matches. In 38 of 130 matches the rating was 1.10 or higher (29%), in 59 it was below 0.90. In 106 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: July 2026 at 1.17. M4RZe- loses the most ELO on Dust 2 (−129 ELO, win rate 55%). Things go best in match 3 of the day (+75 ELO, win rate 56%). Match no. 3 of the day goes best: 56% win rate, +75 ELO. Improved over the last three months: Headshots +4 pp, ELO +287. Got weaker: K/R −0.14, Rating −0.25, ADR −14.2, Win rate −6 pp. Last 30 days: 64 matches, win rate 47%, net ELO −37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.