M4RZe-
How does M4RZe- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).
Compared with 1,862 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (51%).
Clutch
Average11% of 1v1s won and so well below the average (39%).
Weapons and aim
Average39% headshots and so well below the average (50%).
Impact
AverageExactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).
Utility and deaths
AverageDied in 76% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.83. Last 3 months: 0.69 (at the start 0.83). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.17. Last 3 months: 0.92 (at the start 1.17). Clearly below the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 94.3. Last 3 months: 80.1 (at the start 94.3). Just below the average (80.2).
Share of headshot kills
Best month: August 2026 with 43%. Last 3 months: 40% (at the start 36%). Well below the average (50%).
Matches won (win rate)
Best month: September 2026 with 63%. Last 3 months: 48% (at the start 54%). Just below the average (49%).
Best month: September 2026 with 2,308. Last 3 months: 2,128 (at the start 1,841).
Rounds with first kill
Best month: August 2026 with 14%.
1v1 clutches won
Best month: September 2026 with 29%.
Patterns
From the last 131 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
M4RZe- loses the most ELO on Dust 2: −129 ELO, 55% win rate
Records and milestones
from recorded matches- Most kills in a match: 38 · Ancient
- Longest win streak: 7 wins in a row · Mirage
- Highest rating in a match: 2.00 · Inferno
Maps in detail
from the last 131 matchesCompared with players on the same level who have at least 15 matches on the map.
How M4RZe- plays
Across 131 matches M4RZe- averages K/R 0.72 and ADR 82.6; the rating across the 130 rated matches is 0.97. Biggest strength: Rounds with first kill at 12%, better than 77% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 11%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 39% headshots. The strongest map is Inferno with a 58% win rate in 12 matches. In 38 of 130 matches the rating was 1.10 or higher (29%), in 59 it was below 0.90. In 106 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: July 2026 at 1.17. M4RZe- loses the most ELO on Dust 2 (−129 ELO, win rate 55%). Things go best in match 3 of the day (+75 ELO, win rate 56%). Match no. 3 of the day goes best: 56% win rate, +75 ELO. Improved over the last three months: Headshots +4 pp, ELO +287. Got weaker: K/R −0.14, Rating −0.25, ADR −14.2, Win rate −6 pp. Last 30 days: 64 matches, win rate 47%, net ELO −37.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.